* Cleaning up code, making it conform to OpenSim standards.

This commit is contained in:
Adam Frisby
2008-05-06 04:56:48 +00:00
parent add13276a9
commit 31cd162d34
12 changed files with 215 additions and 259 deletions

View File

@@ -146,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
string reason = "Insufficient permission";
ILandObject land = m_scene.LandChannel.getLandObject(position.X, position.Y);
ILandObject land = m_scene.LandChannel.GetLandObject(position.X, position.Y);
if (land == null) return false;
if ((land.landData.landFlags & ((int)Parcel.ParcelFlags.CreateObjects)) ==
@@ -187,8 +187,8 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
return true;
}
ILandObject land1 = m_scene.LandChannel.getLandObject(oldPos.X, oldPos.Y);
ILandObject land2 = m_scene.LandChannel.getLandObject(newPos.X, newPos.Y);
ILandObject land1 = m_scene.LandChannel.GetLandObject(oldPos.X, oldPos.Y);
ILandObject land2 = m_scene.LandChannel.GetLandObject(newPos.X, newPos.Y);
if (land1 == null || land2 == null)
{
@@ -285,7 +285,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
}
// Users should be able to edit what is over their land.
ILandObject parcel = m_scene.LandChannel.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
ILandObject parcel = m_scene.LandChannel.GetLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y);
if (parcel != null && parcel.landData.ownerID == user)
return objectOwnerMask;
@@ -377,7 +377,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
}
// Users should be able to edit what is over their land.
ILandObject parcel = m_scene.LandChannel.getLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
ILandObject parcel = m_scene.LandChannel.GetLandObject(group.AbsolutePosition.X, group.AbsolutePosition.Y);
if ((parcel != null) && (parcel.landData.ownerID == currentUser))
{
permission = true;
@@ -599,7 +599,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
Y = 0;
// Land owner can terraform too
ILandObject parcel = m_scene.LandChannel.getLandObject(X, Y);
ILandObject parcel = m_scene.LandChannel.GetLandObject(X, Y);
if (parcel != null && GenericParcelPermission(user, parcel))
permission = true;
@@ -673,7 +673,7 @@ namespace OpenSim.Region.Environment.Modules.World.Permissions
protected virtual bool GenericParcelPermission(LLUUID user, LLVector3 pos)
{
ILandObject parcel = m_scene.LandChannel.getLandObject(pos.X, pos.Y);
ILandObject parcel = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
if (parcel == null) return false;
return GenericParcelPermission(user, parcel);
}