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* Cleaning up code, making it conform to OpenSim standards.
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@@ -106,7 +106,7 @@ namespace OpenSim.Region.ExtensionsScriptModule
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public void osAddToLandPassList(Key avatar, float hours)
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{
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Vector myPosition = Task.AbsolutePosition;
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ILandObject myParcel = Scene.LandChannel.getLandObject(myPosition.X, myPosition.Y);
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ILandObject myParcel = Scene.LandChannel.GetLandObject(myPosition.X, myPosition.Y);
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if (myParcel == null)
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{
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//Dont do anything!
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