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* Cleaning up code, making it conform to OpenSim standards.
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@@ -3875,7 +3875,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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// or
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// if the object is owned by a person with estate access.
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ILandObject parcel = World.LandChannel.getLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
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ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
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if (parcel != null)
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{
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if (m_host.ObjectOwner == parcel.landData.ownerID ||
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@@ -4214,7 +4214,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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LLUUID key;
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LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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if (land.ownerID == m_host.OwnerID)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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@@ -5599,7 +5599,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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LLUUID key;
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LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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if (land.ownerID == m_host.OwnerID)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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@@ -5617,7 +5617,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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LLUUID key;
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LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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if (land.ownerID == m_host.OwnerID)
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{
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if (LLUUID.TryParse(avatar, out key))
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@@ -5638,7 +5638,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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m_host.AddScriptLPS(1);
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LLUUID key;
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LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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if (land.ownerID == m_host.OwnerID)
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{
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if (LLUUID.TryParse(avatar, out key))
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@@ -5709,7 +5709,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public int llGetParcelFlags(LSL_Types.Vector3 pos)
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{
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m_host.AddScriptLPS(1);
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return (int)World.LandChannel.getLandObject((float)pos.x, (float)pos.y).landData.landFlags;
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return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.landFlags;
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}
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public int llGetRegionFlags()
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@@ -5763,7 +5763,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llResetLandBanList()
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{
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m_host.AddScriptLPS(1);
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LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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if (land.ownerID == m_host.OwnerID)
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{
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foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
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@@ -5779,7 +5779,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public void llResetLandPassList()
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{
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m_host.AddScriptLPS(1);
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LandData land = World.LandChannel.getLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
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if (land.ownerID == m_host.OwnerID)
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{
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foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
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@@ -5858,7 +5858,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
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{
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m_host.AddScriptLPS(1);
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LandObject land = (LandObject)World.LandChannel.getLandObject((float)pos.x, (float)pos.y);
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LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
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LSL_Types.list ret = new LSL_Types.list();
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if (land != null)
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{
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