* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.

* Permissions is due for a big revamp. The current way it's done is a hack at best.
This commit is contained in:
Teravus Ovares
2007-11-30 04:54:15 +00:00
parent 3ab3392def
commit 31cec30aa0
6 changed files with 206 additions and 13 deletions

View File

@@ -98,7 +98,7 @@ namespace SimpleApp
m_moduleLoader = new ModuleLoader(m_log, m_config);
m_moduleLoader.LoadDefaultSharedModules();
Scene scene = SetupScene(regionInfo, out udpServer);
Scene scene = SetupScene(regionInfo, out udpServer, false);
m_moduleLoader.InitialiseSharedModules(scene);