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Merge branch 'master' into diva-textures
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@@ -133,7 +133,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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TextureThrottle = new LLPacketThrottle(1000, throttleMaxBPS / 2, 4000, userSettings.ClientThrottleMultipler);
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// Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
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// Total Throttle trumps all - it is the number of bits in total that are allowed to go out per second.
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ThrottleSettings totalThrottleSettings = userSettings.TotalThrottleSettings;
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@@ -419,7 +419,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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LLQueItem qpack = ResendOutgoingPacketQueue.Dequeue();
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SendQueue.Enqueue(qpack);
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SendQueue.Enqueue(qpack);
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TotalThrottle.AddBytes(qpack.Length);
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ResendThrottle.AddBytes(qpack.Length);
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@@ -491,7 +491,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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LLQueItem qpack = TextureOutgoingPacketQueue.Dequeue();
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SendQueue.Enqueue(qpack);
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SendQueue.Enqueue(qpack);
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TotalThrottle.AddBytes(qpack.Length);
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TextureThrottle.AddBytes(qpack.Length);
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qchanged = true;
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