Remove debug output, the culprit has been identified

This commit is contained in:
Melanie Thielker
2010-04-23 17:48:50 +02:00
parent 780630d7c0
commit 31e0704c8d
3 changed files with 0 additions and 8 deletions

View File

@@ -333,10 +333,8 @@ namespace OpenSim.Region.Framework.Scenes
if (engines == null) // No engine at all
return;
m_log.DebugFormat("[ScriptState]: Item ID changed: {0} to {1}", oldID, newID);
if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID))
{
m_log.DebugFormat("[ScriptState]: Found script state for {0}, applying to new script item {1}", oldID, newID);
XmlDocument doc = new XmlDocument();
doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]);
@@ -382,10 +380,6 @@ namespace OpenSim.Region.Framework.Scenes
}
m_part.ParentGroup.m_savedScriptState.Remove(oldID);
}
else
{
m_log.DebugFormat("[ScriptState]: No state for old ID {0}", oldID);
}
}
/// <summary>