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Remove debug output, the culprit has been identified
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@@ -333,10 +333,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (engines == null) // No engine at all
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return;
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m_log.DebugFormat("[ScriptState]: Item ID changed: {0} to {1}", oldID, newID);
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if (m_part.ParentGroup.m_savedScriptState.ContainsKey(oldID))
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{
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m_log.DebugFormat("[ScriptState]: Found script state for {0}, applying to new script item {1}", oldID, newID);
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XmlDocument doc = new XmlDocument();
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doc.LoadXml(m_part.ParentGroup.m_savedScriptState[oldID]);
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@@ -382,10 +380,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_part.ParentGroup.m_savedScriptState.Remove(oldID);
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}
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else
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{
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m_log.DebugFormat("[ScriptState]: No state for old ID {0}", oldID);
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}
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}
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/// <summary>
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