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* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactions
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@@ -83,7 +83,7 @@ namespace OpenSim.Region.Environment.Scenes
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private void statsHeartBeat(object sender, EventArgs e)
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{
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m_report.Enabled = false;
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SimStatsPacket statpack = (SimStatsPacket) PacketPool.Instance.GetPacket(PacketType.SimStats);
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SimStatsPacket statpack = new SimStatsPacket();
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// TODO: don't create new blocks if recycling an old packet
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SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[11];
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