Make SP.Attachments available as sp.GetAttachments() instead.

The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself
This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase.
It also improves liveness.
This might improve attachment anomolies when performing region crossings.
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-31 16:29:51 +01:00
parent 2acfff9f6d
commit 32444d98cb
7 changed files with 101 additions and 75 deletions

View File

@@ -136,10 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public void SaveChangedAttachments(IScenePresence sp)
{
// Need to copy this list because DetachToInventoryPrep mods it
List<SceneObjectGroup> attachments = new List<SceneObjectGroup>(sp.Attachments);
foreach (SceneObjectGroup grp in attachments)
foreach (SceneObjectGroup grp in sp.GetAttachments())
{
if (grp.HasGroupChanged) // Resizer scripts?
{
@@ -273,14 +270,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// Remove any previous attachments
UUID itemID = UUID.Zero;
foreach (SceneObjectGroup grp in sp.Attachments)
{
if (grp.AttachmentPoint == attachmentPt)
{
itemID = grp.GetFromItemID();
break;
}
}
List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
// At the moment we can only deal with a single attachment
if (attachments.Count != 0)
itemID = attachments[0].GetFromItemID();
if (itemID != UUID.Zero)
DetachSingleAttachmentToInv(itemID, sp);

View File

@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Check status on scene presence
Assert.That(m_presence.HasAttachments(), Is.True);
List<SceneObjectGroup> attachments = m_presence.Attachments;
List<SceneObjectGroup> attachments = m_presence.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments[0];
Assert.That(attSo.Name, Is.EqualTo(attName));
@@ -140,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Check scene presence status
Assert.That(m_presence.HasAttachments(), Is.True);
List<SceneObjectGroup> attachments = m_presence.Attachments;
List<SceneObjectGroup> attachments = m_presence.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments[0];
Assert.That(attSo.Name, Is.EqualTo(attName));
@@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Check scene presence status
Assert.That(m_presence.HasAttachments(), Is.False);
List<SceneObjectGroup> attachments = m_presence.Attachments;
List<SceneObjectGroup> attachments = m_presence.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(0));
// Check appearance status
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
// Check status on scene presence
Assert.That(m_presence.HasAttachments(), Is.False);
List<SceneObjectGroup> attachments = m_presence.Attachments;
List<SceneObjectGroup> attachments = m_presence.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(0));
// Check item status
@@ -237,7 +237,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
Assert.That(presence.HasAttachments(), Is.True);
List<SceneObjectGroup> attachments = presence.Attachments;
List<SceneObjectGroup> attachments = presence.GetAttachments();
Assert.That(attachments.Count, Is.EqualTo(1));
SceneObjectGroup attSo = attachments[0];

View File

@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
sp.Teleport(position);
foreach (SceneObjectGroup grp in sp.Attachments)
foreach (SceneObjectGroup grp in sp.GetAttachments())
sp.Scene.EventManager.TriggerOnScriptChangedEvent(grp.LocalId, (uint)Changed.TELEPORT);
}
else // Another region possibly in another simulator
@@ -559,11 +559,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout)
{
foreach (SceneObjectGroup sop in sp.Attachments)
foreach (SceneObjectGroup sop in sp.GetAttachments())
{
sop.Scene.DeleteSceneObject(sop, true);
}
sp.Attachments.Clear();
sp.ClearAttachments();
}
protected void KillEntity(Scene scene, uint localID)
@@ -1764,34 +1764,33 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
protected bool CrossAttachmentsIntoNewRegion(GridRegion destination, ScenePresence sp, bool silent)
{
List<SceneObjectGroup> m_attachments = sp.Attachments;
lock (m_attachments)
List<SceneObjectGroup> m_attachments = sp.GetAttachments();
// Validate
foreach (SceneObjectGroup gobj in m_attachments)
{
// Validate
foreach (SceneObjectGroup gobj in m_attachments)
{
if (gobj == null || gobj.IsDeleted)
return false;
}
foreach (SceneObjectGroup gobj in m_attachments)
{
// If the prim group is null then something must have happened to it!
if (gobj != null && gobj.RootPart != null)
{
// Set the parent localID to 0 so it transfers over properly.
gobj.RootPart.SetParentLocalId(0);
gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
gobj.IsAttachment = false;
//gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
CrossPrimGroupIntoNewRegion(destination, gobj, silent);
}
}
m_attachments.Clear();
return true;
if (gobj == null || gobj.IsDeleted)
return false;
}
foreach (SceneObjectGroup gobj in m_attachments)
{
// If the prim group is null then something must have happened to it!
if (gobj != null && gobj.RootPart != null)
{
// Set the parent localID to 0 so it transfers over properly.
gobj.RootPart.SetParentLocalId(0);
gobj.AbsolutePosition = gobj.RootPart.AttachedPos;
gobj.IsAttachment = false;
//gobj.RootPart.LastOwnerID = gobj.GetFromAssetID();
m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName);
CrossPrimGroupIntoNewRegion(destination, gobj, silent);
}
}
sp.ClearAttachments();
return true;
}
#endregion
@@ -1840,7 +1839,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
int i = 0;
if (sp.InTransitScriptStates.Count > 0)
{
sp.Attachments.ForEach(delegate(SceneObjectGroup sog)
List<SceneObjectGroup> attachments = sp.GetAttachments();
foreach (SceneObjectGroup sog in attachments)
{
if (i < sp.InTransitScriptStates.Count)
{
@@ -1849,8 +1850,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
sog.ResumeScripts();
}
else
m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: InTransitScriptStates.Count={0} smaller than Attachments.Count={1}", sp.InTransitScriptStates.Count, sp.Attachments.Count);
});
m_log.ErrorFormat(
"[ENTITY TRANSFER MODULE]: InTransitScriptStates.Count={0} smaller than Attachments.Count={1}",
sp.InTransitScriptStates.Count, attachments.Count);
}
sp.InTransitScriptStates.Clear();
}

View File

@@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
}
/// <summary>
/// Delivers the message to.
/// Delivers the message to a scene entity.
/// </summary>
/// <param name='target'>
/// Target.
@@ -314,17 +314,19 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, pos, name, id, false);
}
List<SceneObjectGroup> attachments = sp.Attachments;
List<SceneObjectGroup> attachments = sp.GetAttachments();
// Nothing left to do
if (attachments == null)
return true;
// Get uuid of attachments
List<UUID> targets = new List<UUID>();
foreach ( SceneObjectGroup sog in attachments )
foreach (SceneObjectGroup sog in attachments)
{
targets.Add(sog.UUID);
}
// Need to check each attachment
foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg))
{
@@ -334,9 +336,10 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
if (m_scene.GetSceneObjectPart(li.GetHostID()) == null)
continue;
if ( targets.Contains(li.GetHostID()))
if (targets.Contains(li.GetHostID()))
QueueMessage(new ListenerInfo(li, name, id, msg));
}
return true;
}
@@ -363,6 +366,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm
break;
}
}
return true;
}