Refactor a lot of direct calls to OGS1 to use the cached version instead.

Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
This commit is contained in:
Melanie Thielker
2008-08-16 02:00:36 +00:00
parent 437b4a8aaa
commit 328ab79b78
9 changed files with 63 additions and 38 deletions

View File

@@ -39,6 +39,7 @@ using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
{
@@ -589,10 +590,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
{
// try avatar username surname
Scene scene = GetRandomScene();
UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(agentID);
if (profile != null)
CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID);
if (profile != null && profile.UserProfile != null)
{
string avatarname = profile.FirstName + " " + profile.SurName;
string avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
return avatarname;
}
return String.Empty;