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Merge branch 'master' into careminster-presence-refactor
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@@ -1,91 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public interface ILandChannel
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{
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/// <summary>
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/// Get all parcels
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/// </summary>
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/// <returns></returns>
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List<ILandObject> AllParcels();
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/// <summary>
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/// Get the parcel at the specified point
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/// </summary>
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/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
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/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
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/// <returns>Land object at the point supplied</returns>
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ILandObject GetLandObject(int x, int y);
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/// <summary>
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/// Get the parcel at the specified point
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/// </summary>
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/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
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/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
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/// <returns>Land object at the point supplied</returns>
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ILandObject GetLandObject(float x, float y);
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/// <summary>
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/// Get the parcels near the specified point
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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List<ILandObject> ParcelsNearPoint(Vector3 position);
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/// <summary>
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/// Get the parcel given the land's local id.
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/// </summary>
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/// <param name="localID"></param>
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/// <returns></returns>
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ILandObject GetLandObject(int localID);
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/// <summary>
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/// Clear the land channel of all parcels.
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/// </summary>
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/// <param name="setupDefaultParcel">
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/// If true, set up a default parcel covering the whole region owned by the estate owner.
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/// </param>
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void Clear(bool setupDefaultParcel);
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bool IsLandPrimCountTainted();
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bool IsForcefulBansAllowed();
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void UpdateLandObject(int localID, LandData data);
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void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);
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void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
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void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
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void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime);
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void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
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void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
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}
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}
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@@ -1,117 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
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public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
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public interface ILandObject
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{
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int GetParcelMaxPrimCount(ILandObject thisObject);
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int GetSimulatorMaxPrimCount(ILandObject thisObject);
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int GetPrimsFree();
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LandData LandData { get; set; }
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bool[,] LandBitmap { get; set; }
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UUID RegionUUID { get; }
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/// <summary>
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/// Prim counts for this land object.
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/// </summary>
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IPrimCounts PrimCounts { get; set; }
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/// <summary>
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/// The start point for the land object. This is the western-most point as one scans land working from
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/// north to south.
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/// </summary>
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Vector3 StartPoint { get; }
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/// <summary>
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/// The end point for the land object. This is the eastern-most point as one scans land working from
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/// south to north.
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/// </summary>
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Vector3 EndPoint { get; }
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bool ContainsPoint(int x, int y);
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ILandObject Copy();
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void SendLandUpdateToAvatarsOverMe();
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void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
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void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
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bool IsEitherBannedOrRestricted(UUID avatar);
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bool IsBannedFromLand(UUID avatar);
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bool IsRestrictedFromLand(UUID avatar);
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void SendLandUpdateToClient(IClientAPI remote_client);
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void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
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List<UUID> CreateAccessListArrayByFlag(AccessList flag);
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void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void UpdateLandBitmapByteArray();
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void SetLandBitmapFromByteArray();
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bool[,] GetLandBitmap();
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void ForceUpdateLandInfo();
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void SetLandBitmap(bool[,] bitmap);
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bool[,] BasicFullRegionLandBitmap();
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bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
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bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
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bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
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void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
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void SendLandObjectOwners(IClientAPI remote_client);
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void ReturnObject(SceneObjectGroup obj);
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void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
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void ResetLandPrimCounts();
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void AddPrimToCount(SceneObjectGroup obj);
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void RemovePrimFromCount(SceneObjectGroup obj);
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void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
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void DeedToGroup(UUID groupID);
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void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
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void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
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/// <summary>
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/// Set the media url for this land parcel
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/// </summary>
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/// <param name="url"></param>
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void SetMediaUrl(string url);
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/// <summary>
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/// Set the music url for this land parcel
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/// </summary>
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/// <param name="url"></param>
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void SetMusicUrl(string url);
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}
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}
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@@ -38,18 +38,4 @@ namespace OpenSim.Region.Framework.Interfaces
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IPrimCounts GetPrimCounts(UUID parcelID);
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}
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public interface IPrimCounts
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{
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int Owner { get; }
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int Group { get; }
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int Others { get; }
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int Simulator { get; }
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IUserPrimCounts Users { get; }
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}
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public interface IUserPrimCounts
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{
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int this[UUID agentID] { get; }
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}
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}
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}
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