refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part.

This commit is contained in:
Justin Clark-Casey (justincc)
2012-03-31 01:52:06 +01:00
parent f0406f9fe2
commit 32a953fed7
7 changed files with 31 additions and 31 deletions

View File

@@ -96,7 +96,7 @@ namespace OpenSim.Region.Framework.Scenes
UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
TaskInventoryItem taskItem = new TaskInventoryItem();
@@ -170,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>null if the item does not exist</returns>
public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
{
SceneObjectPart part = GetChildPart(primID);
SceneObjectPart part = GetPart(primID);
if (part != null)
{
return part.Inventory.GetInventoryItem(itemID);
@@ -194,7 +194,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
public bool UpdateInventoryItem(TaskInventoryItem item)
{
SceneObjectPart part = GetChildPart(item.ParentPartID);
SceneObjectPart part = GetPart(item.ParentPartID);
if (part != null)
{
part.Inventory.UpdateInventoryItem(item);
@@ -214,7 +214,7 @@ namespace OpenSim.Region.Framework.Scenes
public int RemoveInventoryItem(uint localID, UUID itemID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
int type = part.Inventory.RemoveInventoryItem(itemID);