refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part.

This commit is contained in:
Justin Clark-Casey (justincc)
2012-03-31 01:52:06 +01:00
parent f0406f9fe2
commit 32a953fed7
7 changed files with 31 additions and 31 deletions

View File

@@ -1127,7 +1127,7 @@ namespace OpenSim.Region.Framework.Scenes
public UUID GetPartsFullID(uint localID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
return part.UUID;
@@ -1143,7 +1143,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
SceneObjectPart part = GetChildPart(localId);
SceneObjectPart part = GetPart(localId);
OnGrabPart(part, offsetPos, remoteClient);
}
}
@@ -1904,8 +1904,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Get a part with a given UUID
/// </summary>
/// <param name="primID"></param>
/// <returns>null if a child part with the primID was not found</returns>
public SceneObjectPart GetChildPart(UUID primID)
/// <returns>null if a part with the primID was not found</returns>
public SceneObjectPart GetPart(UUID primID)
{
SceneObjectPart childPart;
m_parts.TryGetValue(primID, out childPart);
@@ -1916,8 +1916,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Get a part with a given local ID
/// </summary>
/// <param name="localID"></param>
/// <returns>null if a child part with the local ID was not found</returns>
public SceneObjectPart GetChildPart(uint localID)
/// <returns>null if a part with the local ID was not found</returns>
public SceneObjectPart GetPart(uint localID)
{
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
@@ -2035,7 +2035,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns>The object group of the newly delinked prim. Null if part could not be found</returns>
public SceneObjectGroup DelinkFromGroup(uint partID, bool sendEvents)
{
SceneObjectPart linkPart = GetChildPart(partID);
SceneObjectPart linkPart = GetPart(partID);
if (linkPart != null)
{
@@ -2326,7 +2326,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="localID"></param>
public void SetPartName(string name, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.Name = name;
@@ -2335,7 +2335,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetPartDescription(string des, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.Description = des;
@@ -2344,7 +2344,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetPartText(string text, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.SetText(text);
@@ -2353,7 +2353,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetPartText(string text, UUID partID)
{
SceneObjectPart part = GetChildPart(partID);
SceneObjectPart part = GetPart(partID);
if (part != null)
{
part.SetText(text);
@@ -2362,7 +2362,7 @@ namespace OpenSim.Region.Framework.Scenes
public string GetPartName(uint localID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
return part.Name;
@@ -2372,7 +2372,7 @@ namespace OpenSim.Region.Framework.Scenes
public string GetPartDescription(uint localID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
return part.Description;
@@ -2390,7 +2390,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="SetVolumeDetect"></param>
public void UpdatePrimFlags(uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, bool SetVolumeDetect)
{
SceneObjectPart selectionPart = GetChildPart(localID);
SceneObjectPart selectionPart = GetPart(localID);
if (SetTemporary && Scene != null)
{
@@ -2427,7 +2427,7 @@ namespace OpenSim.Region.Framework.Scenes
public void UpdateExtraParam(uint localID, ushort type, bool inUse, byte[] data)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.UpdateExtraParam(type, inUse, data);
@@ -2441,7 +2441,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="textureEntry"></param>
public void UpdateTextureEntry(uint localID, byte[] textureEntry)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.UpdateTextureEntry(textureEntry);
@@ -2473,7 +2473,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="shapeBlock"></param>
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
part.UpdateShape(shapeBlock);
@@ -2685,7 +2685,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="localID"></param>
public void UpdateSinglePosition(Vector3 pos, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
// SceneObjectPart[] parts = m_parts.GetArray();
// for (int i = 0; i < parts.Length; i++)
@@ -2824,7 +2824,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="localID"></param>
public void UpdateSingleRotation(Quaternion rot, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++)
@@ -2853,7 +2853,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="localID"></param>
public void UpdateSingleRotation(Quaternion rot, Vector3 pos, uint localID)
{
SceneObjectPart part = GetChildPart(localID);
SceneObjectPart part = GetPart(localID);
if (part != null)
{
// m_log.DebugFormat(