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Fix threat level setting on osNpcPlayAnimation
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@@ -2344,7 +2344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void osNpcPlayAnimation(LSL_Key npc, string animation)
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{
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CheckThreatLevel(ThreatLevel.High, "osPlayAnimation");
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CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation");
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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