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add a delay to consume other change messages on move and cross
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@@ -196,6 +196,7 @@ default
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EventParams ep = new EventParams("touch_start", new Object[] { new LSL_Types.LSLInteger(1) }, det);
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Thread.Sleep(250); // wait for other change messages to pass
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messageReceived = null;
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chatEventB.Reset();
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xEngineB.PostObjectEvent(soSceneB.LocalId, ep);
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