THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.

There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
This commit is contained in:
diva
2009-02-20 03:39:50 +00:00
parent 7d4846462b
commit 33330297d6
17 changed files with 6 additions and 2632 deletions

View File

@@ -2112,21 +2112,6 @@ namespace OpenSim.Region.Framework.Scenes
appearance = new AvatarAppearance();
}
//try
//{
// if (m_AvatarFactory != null)
// {
// if (m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance))
// return;
// }
//}
//catch (Exception e)
//{
// m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}",
// client.Name, e);
//}
//m_log.Warn("[APPEARANCE]: Appearance not found, returning default");
}
/// <summary>
@@ -2692,19 +2677,6 @@ namespace OpenSim.Region.Framework.Scenes
}
}
/// <summary>
/// Agent is crossing the border into a neighbouring region. Tell the neighbour about it!
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentID"></param>
/// <param name="position"></param>
/// <param name="isFlying"></param>
/// <returns></returns>
public bool InformNeighbourOfCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying)
{
return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying);
}
public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
{
m_sceneGridService.CrossAgentToNewRegion(this, agent, isFlying);