diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs index febb6edbc7..aec4bd44c1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveLoadPathTests.cs @@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests public void TestLoadIarPathWithEscapedChars() { TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); + //log4net.Config.XmlConfigurator.Configure(); string itemName = "You & you are a mean/man/"; string humanEscapedItemName = @"You & you are a mean\/man\/"; diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index 9d796f3c0b..fc08eeb159 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs @@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests MemoryStream archiveWriteStream = new MemoryStream(); - InventoryFolderBase objects = scene.InventoryService.GetFolderForType(m_uaLL1.PrincipalID, FolderType.Object); + //InventoryFolderBase objects = scene.InventoryService.GetFolderForType(m_uaLL1.PrincipalID, FolderType.Object); // Create scene object asset UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "Ray Gun Object", 0x50); @@ -135,7 +135,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests item1.GroupID = UUID.Random(); item1.CreatorId = m_uaLL1.PrincipalID.ToString(); item1.Owner = m_uaLL1.PrincipalID; - item1.Folder = objects.ID; + //item1.Folder = objects.ID; + item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; scene.AddInventoryItem(item1); // Create coalesced objects asset @@ -158,7 +159,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests coaItem.GroupID = UUID.Random(); coaItem.CreatorId = m_uaLL1.PrincipalID.ToString(); coaItem.Owner = m_uaLL1.PrincipalID; - coaItem.Folder = objects.ID; + //coaItem.Folder = objects.ID; + coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; scene.AddInventoryItem(coaItem); archiverModule.ArchiveInventory(