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Thank you, mpallari, for a patch that increses efficiency by combining
avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
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@@ -871,7 +871,7 @@ namespace OpenSim.Framework
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Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation);
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void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
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Vector3 velocity, Quaternion rotation);
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Vector3 velocity, Quaternion rotation, UUID agentid);
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void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations);
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