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* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
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@@ -732,11 +732,12 @@ namespace OpenSim.Data.SQLite
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}
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SceneObjectGroup group = new SceneObjectGroup(prim);
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if (prim.KeyframeMotion != null)
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prim.KeyframeMotion.UpdateSceneObject(group);
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createdObjects.Add(group.UUID, group);
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retvals.Add(group);
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LoadItems(prim);
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}
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}
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catch (Exception e)
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