* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.

This commit is contained in:
teravus
2013-06-12 18:13:00 -05:00
parent 824a4b4808
commit 3357300362
3 changed files with 8 additions and 4 deletions

View File

@@ -763,6 +763,11 @@ namespace OpenSim.Region.Framework.Scenes
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part.KeyframeMotion != null)
{
part.KeyframeMotion.UpdateSceneObject(this);
}
if (Object.ReferenceEquals(part, m_rootPart))
continue;