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BulletSim: impliment FloatOnWater OS function.
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@@ -344,10 +344,7 @@ public enum CollisionFlags : uint
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CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6,
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// Following used by BulletSim to control collisions
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BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10,
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// BS_VOLUME_DETECT_OBJECT = 1 << 11,
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// BS_PHANTOM_OBJECT = 1 << 12,
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// BS_PHYSICAL_OBJECT = 1 << 13,
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// BS_TERRAIN_OBJECT = 1 << 14,
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BS_FLOATS_ON_WATER = 1 << 11,
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BS_NONE = 0,
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BS_ALL = 0xFFFFFFFF,
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@@ -356,9 +353,6 @@ public enum CollisionFlags : uint
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BS_ACTIVE = CF_STATIC_OBJECT
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| CF_KINEMATIC_OBJECT
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| CF_NO_CONTACT_RESPONSE
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// | BS_VOLUME_DETECT_OBJECT
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// | BS_PHANTOM_OBJECT
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// | BS_PHYSICAL_OBJECT,
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};
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// Values for collisions groups and masks
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