BulletSim: impliment FloatOnWater OS function.

This commit is contained in:
Robert Adams
2012-10-01 11:54:35 -07:00
parent c1740a2903
commit 33617e09a1
3 changed files with 104 additions and 22 deletions

View File

@@ -344,10 +344,7 @@ public enum CollisionFlags : uint
CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6,
// Following used by BulletSim to control collisions
BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10,
// BS_VOLUME_DETECT_OBJECT = 1 << 11,
// BS_PHANTOM_OBJECT = 1 << 12,
// BS_PHYSICAL_OBJECT = 1 << 13,
// BS_TERRAIN_OBJECT = 1 << 14,
BS_FLOATS_ON_WATER = 1 << 11,
BS_NONE = 0,
BS_ALL = 0xFFFFFFFF,
@@ -356,9 +353,6 @@ public enum CollisionFlags : uint
BS_ACTIVE = CF_STATIC_OBJECT
| CF_KINEMATIC_OBJECT
| CF_NO_CONTACT_RESPONSE
// | BS_VOLUME_DETECT_OBJECT
// | BS_PHANTOM_OBJECT
// | BS_PHYSICAL_OBJECT,
};
// Values for collisions groups and masks