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More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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@@ -46,6 +46,7 @@ namespace OpenSim.Data
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{
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bool Store(FriendsData data);
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bool Delete(UUID ownerID, string friend);
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bool Delete(string ownerID, string friend);
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FriendsData[] GetFriends(UUID principalID);
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FriendsData[] GetFriends(string principalID);
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}
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@@ -51,6 +51,11 @@ namespace OpenSim.Data.MSSQL
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}
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public bool Delete(UUID principalID, string friend)
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{
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return Delete(principalID.ToString(), friend);
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}
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public bool Delete(string principalID, string friend)
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{
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using (SqlConnection conn = new SqlConnection(m_ConnectionString))
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using (SqlCommand cmd = new SqlCommand())
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@@ -43,6 +43,11 @@ namespace OpenSim.Data.MySQL
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}
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public bool Delete(UUID principalID, string friend)
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{
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return Delete(principalID.ToString(), friend);
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}
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public bool Delete(string principalID, string friend)
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{
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MySqlCommand cmd = new MySqlCommand();
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@@ -56,11 +61,6 @@ namespace OpenSim.Data.MySQL
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}
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public FriendsData[] GetFriends(UUID principalID)
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{
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return GetFriends(principalID.ToString());
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}
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public FriendsData[] GetFriends(string principalID)
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{
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MySqlCommand cmd = new MySqlCommand();
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@@ -69,5 +69,14 @@ namespace OpenSim.Data.MySQL
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return DoQuery(cmd);
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}
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public FriendsData[] GetFriends(string principalID)
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{
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MySqlCommand cmd = new MySqlCommand();
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cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
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cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
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return DoQuery(cmd);
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}
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}
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}
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@@ -77,7 +77,12 @@ namespace OpenSim.Data.Null
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return true;
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}
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public bool Delete(UUID userID, string friendID)
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public bool Delete(UUID principalID, string friend)
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{
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return Delete(principalID.ToString(), friend);
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}
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public bool Delete(string userID, string friendID)
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{
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List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); });
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if (lst != null)
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@@ -63,6 +63,11 @@ namespace OpenSim.Data.SQLite
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}
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public bool Delete(UUID principalID, string friend)
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{
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return Delete(principalID.ToString(), friend);
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}
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public bool Delete(string principalID, string friend)
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{
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SqliteCommand cmd = new SqliteCommand();
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