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More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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@@ -43,6 +43,11 @@ namespace OpenSim.Data.MySQL
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}
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public bool Delete(UUID principalID, string friend)
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{
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return Delete(principalID.ToString(), friend);
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}
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public bool Delete(string principalID, string friend)
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{
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MySqlCommand cmd = new MySqlCommand();
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@@ -56,11 +61,6 @@ namespace OpenSim.Data.MySQL
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}
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public FriendsData[] GetFriends(UUID principalID)
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{
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return GetFriends(principalID.ToString());
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}
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public FriendsData[] GetFriends(string principalID)
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{
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MySqlCommand cmd = new MySqlCommand();
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@@ -69,5 +69,14 @@ namespace OpenSim.Data.MySQL
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return DoQuery(cmd);
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}
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public FriendsData[] GetFriends(string principalID)
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{
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MySqlCommand cmd = new MySqlCommand();
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cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID LIKE ?PrincipalID", m_Realm);
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cmd.Parameters.AddWithValue("?PrincipalID", principalID.ToString() + '%');
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return DoQuery(cmd);
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}
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}
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}
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