* This changes gridcomms types back to our home grown wholy controlled types.

* These are different types then the OMV types because changing them causes just about all grid comms to break.   If these were the libOMV types, then libOMV couldn't change them ever again after that..  or we'd have a breakage whenever they changed them.
* This might introduce a map issue.   Still checking it out.
This commit is contained in:
Teravus Ovares
2008-09-06 22:28:51 +00:00
parent c37004291a
commit 3378b502c5
6 changed files with 77 additions and 26 deletions

View File

@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Communications.OGS1
if (remObject != null)
{
retValue =
remObject.ExpectAvatarCrossing(regionHandle, agentID.Guid, position,
remObject.ExpectAvatarCrossing(regionHandle, agentID.Guid, new sLLVector3(position),
isFlying);
}
else
@@ -1269,7 +1269,7 @@ namespace OpenSim.Region.Communications.OGS1
if (remObject != null)
{
retValue =
remObject.ExpectAvatarCrossing(regionHandle, agentID.Guid, position,
remObject.ExpectAvatarCrossing(regionHandle, agentID.Guid, new sLLVector3(position),
isPhysical);
}
else
@@ -1739,7 +1739,7 @@ namespace OpenSim.Region.Communications.OGS1
if (landData != null)
{
// for now, only push out the data we need for answering a ParcelInfoReqeust
// FIXME: these Replace calls are necessary as Vector3.Parse can't parse vectors with spaces in them. Can be removed as soon as we switch to a newer version
// FIXME: these Replace calls are necessary as LLVector3.Parse can't parse vectors with spaces in them. Can be removed as soon as we switch to a newer version
hash["AABBMax"] = landData.AABBMax.ToString().Replace(" ", "");
hash["AABBMin"] = landData.AABBMin.ToString().Replace(" ", "");
hash["Area"] = landData.Area.ToString();

View File

@@ -202,13 +202,13 @@ namespace OpenSim.Region.Communications.OGS1
}
public bool ExpectAvatarCrossing(ulong regionHandle, Guid agentID, Vector3 position, bool isFlying)
public bool ExpectAvatarCrossing(ulong regionHandle, Guid agentID, sLLVector3 position, bool isFlying)
{
try
{
return
InterRegionSingleton.Instance.ExpectAvatarCrossing(regionHandle, new UUID(agentID),
position,
new Vector3(position.x, position.y, position.z),
isFlying);
}
catch (RemotingException e)
@@ -218,13 +218,13 @@ namespace OpenSim.Region.Communications.OGS1
}
}
public bool InformRegionPrim(ulong regionHandle, Guid SceneObjectGroupID, Vector3 position, bool isPhysical)
public bool InformRegionPrim(ulong regionHandle, Guid SceneObjectGroupID, sLLVector3 position, bool isPhysical)
{
try
{
return
InterRegionSingleton.Instance.InformRegionPrim(regionHandle, new UUID(SceneObjectGroupID),
position,
new Vector3(position.x, position.y, position.z),
isPhysical);
}
catch (RemotingException e)

View File

@@ -242,8 +242,8 @@ namespace OpenSim.Region.Communications.OGS1
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
{
Hashtable param = new Hashtable();
param["avatar_uuid"] = userid.ToString();
param["region_uuid"] = regionid.ToString();
param["avatar_uuid"] = userid.Guid.ToString();
param["region_uuid"] = regionid.Guid.ToString();
param["region_handle"] = regionhandle.ToString();
param["region_pos_x"] = posx.ToString();
param["region_pos_y"] = posy.ToString();
@@ -528,8 +528,8 @@ namespace OpenSim.Region.Communications.OGS1
try
{
Hashtable param = new Hashtable();
param["ownerID"] = friendlistowner.ToString();
param["friendID"] = friend.ToString();
param["ownerID"] = friendlistowner.Guid.ToString();
param["friendID"] = friend.Guid.ToString();
param["friendPerms"] = perms.ToString();
IList parameters = new ArrayList();
parameters.Add(param);
@@ -580,8 +580,8 @@ namespace OpenSim.Region.Communications.OGS1
try
{
Hashtable param = new Hashtable();
param["ownerID"] = friendlistowner.ToString();
param["friendID"] = friend.ToString();
param["ownerID"] = friendlistowner.Guid.ToString();
param["friendID"] = friend.Guid.ToString();
IList parameters = new ArrayList();
parameters.Add(param);
@@ -632,8 +632,8 @@ namespace OpenSim.Region.Communications.OGS1
try
{
Hashtable param = new Hashtable();
param["ownerID"] = friendlistowner.ToString();
param["friendID"] = friend.ToString();
param["ownerID"] = friendlistowner.Guid.ToString();
param["friendID"] = friend.Guid.ToString();
param["friendPerms"] = perms.ToString();
IList parameters = new ArrayList();
parameters.Add(param);
@@ -672,7 +672,7 @@ namespace OpenSim.Region.Communications.OGS1
}
}
/// <summary>
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
/// </summary>
/// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
@@ -682,7 +682,7 @@ namespace OpenSim.Region.Communications.OGS1
try
{
Hashtable param = new Hashtable();
param["ownerID"] = friendlistowner.ToString();
param["ownerID"] = friendlistowner.Guid.ToString();
IList parameters = new ArrayList();
parameters.Add(param);

View File

@@ -1862,12 +1862,12 @@ namespace OpenSim.Region.Environment.Scenes
cadu.AgentID = UUID.Guid;
cadu.alwaysrun = m_setAlwaysRun;
cadu.AVHeight = m_avHeight;
Vector3 tempCameraCenter = new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z);
sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z));
cadu.cameraPosition = tempCameraCenter;
cadu.drawdistance = m_DrawDistance;
cadu.godlevel = m_godlevel;
cadu.GroupAccess = 0;
cadu.Position = AbsolutePosition;
cadu.Position = new sLLVector3(AbsolutePosition);
cadu.regionHandle = m_scene.RegionInfo.RegionHandle;
float multiplier = 1;
int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
@@ -1887,7 +1887,7 @@ namespace OpenSim.Region.Environment.Scenes
cadu.Velocity = Velocity;
cadu.Velocity = new sLLVector3(Velocity);
m_scene.SendOutChildAgentUpdates(cadu,this);
m_LastChildAgentUpdatePosition.X = AbsolutePosition.X;
m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y;
@@ -2070,11 +2070,11 @@ namespace OpenSim.Region.Environment.Scenes
int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
m_DrawDistance = cAgentData.drawdistance;
m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z);
m_pos = new Vector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z);
// It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region
m_CameraCenter =
new Vector3(cAgentData.cameraPosition.X, cAgentData.cameraPosition.Y, cAgentData.cameraPosition.Z);
new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z);
m_godlevel = cAgentData.godlevel;