* This changes gridcomms types back to our home grown wholy controlled types.

* These are different types then the OMV types because changing them causes just about all grid comms to break.   If these were the libOMV types, then libOMV couldn't change them ever again after that..  or we'd have a breakage whenever they changed them.
* This might introduce a map issue.   Still checking it out.
This commit is contained in:
Teravus Ovares
2008-09-06 22:28:51 +00:00
parent c37004291a
commit 3378b502c5
6 changed files with 77 additions and 26 deletions

View File

@@ -1862,12 +1862,12 @@ namespace OpenSim.Region.Environment.Scenes
cadu.AgentID = UUID.Guid;
cadu.alwaysrun = m_setAlwaysRun;
cadu.AVHeight = m_avHeight;
Vector3 tempCameraCenter = new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z);
sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z));
cadu.cameraPosition = tempCameraCenter;
cadu.drawdistance = m_DrawDistance;
cadu.godlevel = m_godlevel;
cadu.GroupAccess = 0;
cadu.Position = AbsolutePosition;
cadu.Position = new sLLVector3(AbsolutePosition);
cadu.regionHandle = m_scene.RegionInfo.RegionHandle;
float multiplier = 1;
int innacurateNeighbors = m_scene.GetInaccurateNeighborCount();
@@ -1887,7 +1887,7 @@ namespace OpenSim.Region.Environment.Scenes
cadu.Velocity = Velocity;
cadu.Velocity = new sLLVector3(Velocity);
m_scene.SendOutChildAgentUpdates(cadu,this);
m_LastChildAgentUpdatePosition.X = AbsolutePosition.X;
m_LastChildAgentUpdatePosition.Y = AbsolutePosition.Y;
@@ -2070,11 +2070,11 @@ namespace OpenSim.Region.Environment.Scenes
int shifty = ((int)rRegionY - (int)tRegionY) * (int)Constants.RegionSize;
m_DrawDistance = cAgentData.drawdistance;
m_pos = new Vector3(cAgentData.Position.X + shiftx, cAgentData.Position.Y + shifty, cAgentData.Position.Z);
m_pos = new Vector3(cAgentData.Position.x + shiftx, cAgentData.Position.y + shifty, cAgentData.Position.z);
// It's hard to say here.. We can't really tell where the camera position is unless it's in world cordinates from the sending region
m_CameraCenter =
new Vector3(cAgentData.cameraPosition.X, cAgentData.cameraPosition.Y, cAgentData.cameraPosition.Z);
new Vector3(cAgentData.cameraPosition.x, cAgentData.cameraPosition.y, cAgentData.cameraPosition.z);
m_godlevel = cAgentData.godlevel;