Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/World/Land/LandObject.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
Melanie
2012-03-22 20:38:49 +00:00
32 changed files with 664 additions and 266 deletions

View File

@@ -27,8 +27,10 @@
using System;
using System.Collections.Generic;
using OpenSim.Framework;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using Animation = OpenSim.Framework.Animation;
@@ -37,7 +39,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
[Serializable]
public class AnimationSet
{
public static AvatarAnimations Animations = new AvatarAnimations();
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private OpenSim.Framework.Animation m_defaultAnimation = new OpenSim.Framework.Animation();
private List<OpenSim.Framework.Animation> m_animations = new List<OpenSim.Framework.Animation>();
@@ -132,9 +134,13 @@ namespace OpenSim.Region.Framework.Scenes.Animation
/// </summary>
public bool TrySetDefaultAnimation(string anim, int sequenceNum, UUID objectID)
{
if (Animations.AnimsUUID.ContainsKey(anim))
// m_log.DebugFormat(
// "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}",
// anim, sequenceNum, objectID);
if (DefaultAvatarAnimations.AnimsUUID.ContainsKey(anim))
{
return SetDefaultAnimation(Animations.AnimsUUID[anim], sequenceNum, objectID);
return SetDefaultAnimation(DefaultAvatarAnimations.AnimsUUID[anim], sequenceNum, objectID);
}
return false;
}

View File

@@ -1,63 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Xml;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Scenes.Animation
{
public class AvatarAnimations
{
public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
public AvatarAnimations()
{
using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
{
XmlDocument doc = new XmlDocument();
doc.Load(reader);
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
{
if (nod.Attributes["name"] != null)
{
string name = (string)nod.Attributes["name"].Value;
UUID id = (UUID)nod.InnerText;
string animState = (string)nod.Attributes["state"].Value;
AnimsUUID.Add(name, id);
AnimsNames.Add(id, name);
if (animState != "")
AnimStateNames.Add(id, animState);
}
}
}
}
}
}

View File

@@ -0,0 +1,108 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Reflection;
using System.Xml;
using log4net;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Scenes.Animation
{
public class DefaultAvatarAnimations
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static readonly string DefaultAnimationsPath = "data/avataranimations.xml";
public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
static DefaultAvatarAnimations()
{
LoadAnimations(DefaultAnimationsPath);
}
/// <summary>
/// Load the default SL avatar animations.
/// </summary>
/// <returns></returns>
private static void LoadAnimations(string path)
{
// Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
using (XmlTextReader reader = new XmlTextReader(path))
{
XmlDocument doc = new XmlDocument();
doc.Load(reader);
// if (doc.DocumentElement != null)
// {
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
{
if (nod.Attributes["name"] != null)
{
string name = nod.Attributes["name"].Value;
UUID id = (UUID)nod.InnerText;
string animState = (string)nod.Attributes["state"].Value;
AnimsUUID.Add(name, id);
AnimsNames.Add(id, name);
if (animState != "")
AnimStateNames.Add(id, animState);
// m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState);
}
}
// }
}
// return animations;
}
/// <summary>
/// Get the default avatar animation with the given name.
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public static UUID GetDefaultAnimation(string name)
{
// m_log.DebugFormat(
// "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name);
if (AnimsUUID.ContainsKey(name))
{
// m_log.DebugFormat(
// "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name);
return AnimsUUID[name];
}
return UUID.Zero;
}
}
}

View File

@@ -97,7 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
if (m_scenePresence.IsChildAgent)
return;
UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name);
// XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
// are referenced with lower case names!
UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper());
if (animID == UUID.Zero)
return;
@@ -121,7 +123,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
if (m_scenePresence.IsChildAgent)
return;
UUID animID = m_scenePresence.ControllingClient.GetDefaultAnimation(name);
// XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
// are referenced with lower case names!
UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name);
if (animID == UUID.Zero)
return;

View File

@@ -65,7 +65,16 @@ namespace OpenSim.Region.Framework.Scenes
#region Fields
public bool EmergencyMonitoring = false;
public bool DEBUG = false;
/// <summary>
/// Show debug information about teleports.
/// </summary>
public bool DebugTeleporting { get; private set; }
/// <summary>
/// Show debug information about the scene loop.
/// </summary>
public bool DebugUpdates { get; private set; }
public SynchronizeSceneHandler SynchronizeScene;
public SimStatsReporter StatsReporter;
@@ -1053,44 +1062,66 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine)
public void SetSceneCoreDebug(Dictionary<string, string> options)
{
if (m_scripts_enabled != !ScriptEngine)
if (options.ContainsKey("scripting"))
{
if (ScriptEngine)
bool enableScripts = true;
if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts)
{
m_log.Info("Stopping all Scripts in Scene");
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase ent in entities)
if (!enableScripts)
{
if (ent is SceneObjectGroup)
((SceneObjectGroup)ent).RemoveScriptInstances(false);
}
}
else
{
m_log.Info("Starting all Scripts in Scene");
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase ent in entities)
{
if (ent is SceneObjectGroup)
m_log.Info("Stopping all Scripts in Scene");
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase ent in entities)
{
SceneObjectGroup sog = (SceneObjectGroup)ent;
sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
sog.ResumeScripts();
if (ent is SceneObjectGroup)
((SceneObjectGroup)ent).RemoveScriptInstances(false);
}
}
else
{
m_log.Info("Starting all Scripts in Scene");
EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase ent in entities)
{
if (ent is SceneObjectGroup)
{
SceneObjectGroup sog = (SceneObjectGroup)ent;
sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
sog.ResumeScripts();
}
}
}
}
m_scripts_enabled = !ScriptEngine;
m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
m_scripts_enabled = enableScripts;
}
}
if (m_physics_enabled != !PhysicsEngine)
if (options.ContainsKey("physics"))
{
m_physics_enabled = !PhysicsEngine;
bool enablePhysics;
if (bool.TryParse(options["physics"], out enablePhysics))
m_physics_enabled = enablePhysics;
}
if (options.ContainsKey("teleport"))
{
bool enableTeleportDebugging;
if (bool.TryParse(options["teleport"], out enableTeleportDebugging))
DebugTeleporting = enableTeleportDebugging;
}
if (options.ContainsKey("updates"))
{
bool enableUpdateDebugging;
if (bool.TryParse(options["updates"], out enableUpdateDebugging))
{
DebugUpdates = enableUpdateDebugging;
GcNotify.Enabled = DebugUpdates;
}
}
}
@@ -1427,7 +1458,7 @@ namespace OpenSim.Region.Framework.Scenes
// Tell the watchdog that this thread is still alive
Watchdog.UpdateThread();
// previousFrameTick = m_lastFrameTick;
previousFrameTick = m_lastFrameTick;
m_lastFrameTick = Util.EnvironmentTickCount();
maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc);
maintc = (int)(MinFrameTime * 1000) - maintc;
@@ -1442,12 +1473,14 @@ namespace OpenSim.Region.Framework.Scenes
m_firstHeartbeat = false;
// Optionally warn if a frame takes double the amount of time that it should.
// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
// m_log.WarnFormat(
// "[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}",
// Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick),
// MinFrameTime * 1000,
// RegionInfo.RegionName);
if (DebugUpdates
&& Util.EnvironmentTickCountSubtract(
m_lastFrameTick, previousFrameTick) > (int)(MinFrameTime * 1000 * 2))
m_log.WarnFormat(
"[SCENE]: Frame took {0} ms (desired max {1} ms) in {2}",
Util.EnvironmentTickCountSubtract(m_lastFrameTick, previousFrameTick),
MinFrameTime * 1000,
RegionInfo.RegionName);
}
}

View File

@@ -3920,7 +3920,7 @@ namespace OpenSim.Region.Framework.Scenes
ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
if (land != null)
{
if (Scene.DEBUG)
if (Scene.DebugTeleporting)
TeleportFlagsDebug();
// If we come in via login, landmark or map, we want to