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Fix 2 of the failed tests. Cause terrain queries to return null when no
terrain is found, rather than a default "0" terrain. Remove the "remove object wrong region" test. UUIDs either are unique or they're not. This test tested a bad behavior I have chosen not to duplicate.
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@@ -675,14 +675,6 @@ namespace OpenSim.Data.Tests
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Assert.That(t4, Is.Null);
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}
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[Test]
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public void T051_RemoveObjectWrongRegion()
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{
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db.RemoveObject(prim1, UUID.Random());
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SceneObjectGroup sog = FindSOG("object1", region1);
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Assert.That(sog, Is.Not.Null);
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}
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[Test]
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public void T052_RemoveObject()
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{
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