more on compile..

This commit is contained in:
UbitUmarov
2015-09-08 18:45:53 +01:00
parent ecc1969857
commit 339f60e990
3 changed files with 8 additions and 20 deletions

View File

@@ -267,11 +267,11 @@ namespace OpenSim
base.StartupSpecific();
if (EnableInitialPluginLoad)
LoadPlugins();
// We still want to post initalize any plugins even if loading has been disabled since a test may have
// inserted them manually.
LoadPlugins();
foreach (IApplicationPlugin plugin in m_plugins)
plugin.PostInitialise();
@@ -293,10 +293,10 @@ namespace OpenSim
"help " + capitalizedTopic,
"Get help on plugin command '" + topic + "'",
HandleCommanderHelp);
// console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
// "help " + capitalizedTopic,
// "Get help on plugin command '" + topic + "'",
// HandleCommanderHelp);
console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
"help " + capitalizedTopic,
"Get help on plugin command '" + topic + "'",
HandleCommanderHelp);
ICommander commander = null;
@@ -773,10 +773,6 @@ namespace OpenSim
protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
IEstateDataService estateDataService, AgentCircuitManager circuitManager)
{
Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);
SceneCommunicationService sceneGridService = new SceneCommunicationService();
return new Scene(
regionInfo, circuitManager,
simDataService, estateDataService,