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more on compile..
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@@ -267,11 +267,11 @@ namespace OpenSim
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base.StartupSpecific();
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if (EnableInitialPluginLoad)
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LoadPlugins();
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// We still want to post initalize any plugins even if loading has been disabled since a test may have
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// inserted them manually.
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LoadPlugins();
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foreach (IApplicationPlugin plugin in m_plugins)
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plugin.PostInitialise();
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@@ -293,10 +293,10 @@ namespace OpenSim
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"help " + capitalizedTopic,
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"Get help on plugin command '" + topic + "'",
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HandleCommanderHelp);
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// console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
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// "help " + capitalizedTopic,
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// "Get help on plugin command '" + topic + "'",
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// HandleCommanderHelp);
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console.Commands.AddCommand(capitalizedTopic, false, "help " + capitalizedTopic,
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"help " + capitalizedTopic,
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"Get help on plugin command '" + topic + "'",
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HandleCommanderHelp);
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ICommander commander = null;
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@@ -773,10 +773,6 @@ namespace OpenSim
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protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
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IEstateDataService estateDataService, AgentCircuitManager circuitManager)
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{
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Vector3 regionExtent = new Vector3(regionInfo.RegionSizeX, regionInfo.RegionSizeY, regionInfo.RegionSizeZ);
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PhysicsScene physicsScene = GetPhysicsScene(regionInfo.RegionName, regionExtent);
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SceneCommunicationService sceneGridService = new SceneCommunicationService();
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return new Scene(
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regionInfo, circuitManager,
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simDataService, estateDataService,
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