refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values

This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-27 00:15:21 +01:00
parent 15a514fcbc
commit 33a894f3d2
16 changed files with 83 additions and 113 deletions

View File

@@ -213,10 +213,7 @@ namespace OpenSim.Region.Framework.Scenes
{
get { return m_fromUserInventoryItemID; }
}
public bool IsAttachment;
public scriptEvents AggregateScriptEvents;
@@ -224,9 +221,6 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 AttachedPos;
public uint AttachmentPoint;
public Vector3 RotationAxis = Vector3.One;
@@ -723,7 +717,7 @@ namespace OpenSim.Region.Framework.Scenes
m_groupPosition = actor.Position;
}
if (IsAttachment)
if (m_parentGroup.IsAttachment)
{
ScenePresence sp = m_parentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
if (sp != null)
@@ -807,7 +801,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (IsRoot)
{
if (IsAttachment)
if (m_parentGroup.IsAttachment)
return AttachedPos;
else
return AbsolutePosition;
@@ -1090,7 +1084,7 @@ namespace OpenSim.Region.Framework.Scenes
{
get
{
if (IsAttachment)
if (m_parentGroup.IsAttachment)
return GroupPosition;
return m_offsetPosition + m_groupPosition;
@@ -1588,7 +1582,7 @@ namespace OpenSim.Region.Framework.Scenes
// The only time the physics scene shouldn't know about the prim is if it's phantom or an attachment, which is phantom by definition
// or flexible
if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible))
if (!isPhantom && !m_parentGroup.IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible))
{
try
{
@@ -2880,7 +2874,7 @@ namespace OpenSim.Region.Framework.Scenes
public void rotLookAt(Quaternion target, float strength, float damping)
{
if (IsAttachment)
if (m_parentGroup.IsAttachment)
{
/*
ScenePresence avatar = m_scene.GetScenePresence(rootpart.AttachedAvatar);
@@ -3014,7 +3008,7 @@ namespace OpenSim.Region.Framework.Scenes
if (IsRoot)
{
if (IsAttachment)
if (m_parentGroup.IsAttachment)
{
SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags);
}
@@ -3076,7 +3070,7 @@ namespace OpenSim.Region.Framework.Scenes
{
// Suppress full updates during attachment editing
//
if (ParentGroup.IsSelected && IsAttachment)
if (ParentGroup.IsSelected && ParentGroup.IsAttachment)
return;
if (ParentGroup.IsDeleted)
@@ -3254,26 +3248,6 @@ namespace OpenSim.Region.Framework.Scenes
});
}
public void SetAttachmentPoint(uint AttachmentPoint)
{
this.AttachmentPoint = AttachmentPoint;
if (AttachmentPoint != 0)
{
IsAttachment = true;
}
else
{
IsAttachment = false;
}
// save the attachment point.
//if (AttachmentPoint != 0)
//{
m_shape.State = (byte)AttachmentPoint;
//}
}
public void SetAxisRotation(int axis, int rotate)
{
if (m_parentGroup != null)
@@ -4497,7 +4471,9 @@ namespace OpenSim.Region.Framework.Scenes
}
}
if (SetPhantom || IsAttachment || (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
if (SetPhantom
|| ParentGroup.IsAttachment
|| (Shape.PathCurve == (byte)Extrusion.Flexible)) // note: this may have been changed above in the case of joints
{
AddFlag(PrimFlags.Phantom);
if (PhysActor != null)
@@ -4928,7 +4904,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup == null || ParentGroup.IsDeleted)
return;
if (IsAttachment && ParentGroup.RootPart != this)
if (ParentGroup.IsAttachment && ParentGroup.RootPart != this)
return;
// Causes this thread to dig into the Client Thread Data.