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Adds an event and a method so that handling of the CachedTexture
packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache).
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@@ -660,6 +660,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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public event BakeTerrain OnBakeTerrain;
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public event EstateChangeInfo OnEstateChangeInfo;
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public event EstateManageTelehub OnEstateManageTelehub;
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public event CachedTextureRequest OnCachedTextureRequest;
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public event SetAppearance OnSetAppearance;
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public event AvatarNowWearing OnAvatarNowWearing;
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public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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@@ -938,7 +939,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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{
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}
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public void SendCachedTextureResponse(ISceneEntity avatar, int serial, List<CachedTextureResponseArg> cachedTextures)
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{
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}
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public void SendStartPingCheck(byte seq)
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{
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