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* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2()
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@@ -494,8 +494,9 @@ namespace OpenSim.Region.Environment.Scenes
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return m_velocity;
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}
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set {
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set
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{
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m_velocity = value;
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if (PhysActor != null)
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{
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@@ -505,7 +506,6 @@ namespace OpenSim.Region.Environment.Scenes
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m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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}
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}
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}
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}
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@@ -913,9 +913,13 @@ namespace OpenSim.Region.Environment.Scenes
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return newobject;
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}
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/// <summary>
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/// Apply physics to this part.
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/// </summary>
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/// <param name="rootObjectFlags"></param>
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/// <param name="m_physicalPrim"></param>
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public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim)
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{
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bool isPhysical = (((rootObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0) && m_physicalPrim);
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bool isPhantom = ((rootObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0);
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