* refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromXml2()

This commit is contained in:
Justin Clarke Casey
2008-06-17 17:23:00 +00:00
parent 255b87464a
commit 33d32355a1
4 changed files with 18 additions and 29 deletions

View File

@@ -494,8 +494,9 @@ namespace OpenSim.Region.Environment.Scenes
return m_velocity;
}
set {
set
{
m_velocity = value;
if (PhysActor != null)
{
@@ -505,7 +506,6 @@ namespace OpenSim.Region.Environment.Scenes
m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
}
}
}
}
@@ -913,9 +913,13 @@ namespace OpenSim.Region.Environment.Scenes
return newobject;
}
/// <summary>
/// Apply physics to this part.
/// </summary>
/// <param name="rootObjectFlags"></param>
/// <param name="m_physicalPrim"></param>
public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim)
{
bool isPhysical = (((rootObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0) && m_physicalPrim);
bool isPhantom = ((rootObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0);