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Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
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@@ -59,6 +59,8 @@ namespace OpenSim.Region.Physics.Manager
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public abstract Quaternion Orientation { get; set; }
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public abstract bool Flying { get; set; }
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public abstract bool IsColliding { get; set; }
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public abstract bool Kinematic { get; set; }
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@@ -103,6 +105,11 @@ namespace OpenSim.Region.Physics.Manager
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get { return false; }
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set { return; }
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}
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public override bool IsColliding
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{
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get { return false; }
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set { return; }
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}
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public override bool Kinematic
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{
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@@ -120,4 +127,4 @@ namespace OpenSim.Region.Physics.Manager
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return;
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}
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}
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}
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}
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