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revert to async send, since past experience showed sync didn't work when
on mono
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@@ -1305,8 +1305,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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PacketsSentCount++;
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// Put the UDP payload on the wire
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//AsyncBeginSend(buffer);
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SyncSend(buffer);
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AsyncBeginSend(buffer);
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//SyncSend(buffer);
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// Keep track of when this packet was sent out (right now)
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outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue;
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