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do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
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@@ -357,7 +357,7 @@ namespace OpenSim.Region.ClientStack.Linden
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rootpart.NextOwnerMask = next_owner_mask;
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rootpart.Material = (byte)material;
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obj.AggregatePerms();
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obj.InvalidateDeepEffectivePerms();
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m_scene.PhysicsScene.AddPhysicsActorTaint(rootpart.PhysActor);
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