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do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
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@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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group.AggregatePerms();
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group.InvalidateDeepEffectivePerms();
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}
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part.ObjectSaleType = 0;
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@@ -107,7 +107,7 @@ namespace OpenSim.Region.CoreModules.World.Vegetation
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sceneObject.SetGroup(groupID, null);
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m_scene.AddNewSceneObject(sceneObject, true);
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sceneObject.AggregatePerms();
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sceneObject.InvalidateDeepEffectivePerms();
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return sceneObject;
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}
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