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do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
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@@ -2094,7 +2094,7 @@ namespace OpenSim.Region.Framework.Scenes
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child.TriggerScriptChangedEvent(Changed.OWNER);
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child.ApplyNextOwnerPermissions();
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}
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copy.AggregatePerms();
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copy.InvalidateEffectivePerms();
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}
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}
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