mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 02:36:00 +08:00
do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
This commit is contained in:
@@ -1031,8 +1031,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
if (considerChanged)
|
||||
{
|
||||
m_part.AggregateInnerPerms();
|
||||
m_part.ParentGroup.AggregatePerms();
|
||||
m_part.ParentGroup.InvalidateDeepEffectivePerms();
|
||||
HasInventoryChanged = true;
|
||||
m_part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
@@ -1075,8 +1074,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
m_items.Remove(itemID);
|
||||
m_items.LockItemsForWrite(false);
|
||||
|
||||
m_part.AggregateInnerPerms();
|
||||
m_part.ParentGroup.AggregatePerms();
|
||||
m_part.ParentGroup.InvalidateDeepEffectivePerms();
|
||||
|
||||
m_inventorySerial++;
|
||||
m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
|
||||
|
||||
Reference in New Issue
Block a user