do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)

This commit is contained in:
UbitUmarov
2017-05-04 12:08:10 +01:00
parent 3a8dd24fd1
commit 3402819888
12 changed files with 21 additions and 23 deletions

View File

@@ -525,7 +525,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
sceneObject.SetGroup(groupID, null);
m_scene.AddNewSceneObject(sceneObject, true);
sceneObject.AggregatePerms();
sceneObject.InvalidateEffectivePerms();
return sceneObject;
}