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do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory)
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@@ -525,7 +525,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
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sceneObject.SetGroup(groupID, null);
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m_scene.AddNewSceneObject(sceneObject, true);
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sceneObject.AggregatePerms();
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sceneObject.InvalidateEffectivePerms();
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return sceneObject;
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}
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