Merge branch 'master' into careminster-presence-refactor

Also prevent god takes from ending up in Lost and Found
This commit is contained in:
Melanie
2010-12-03 02:36:13 +00:00
45 changed files with 1185 additions and 548 deletions

View File

@@ -190,7 +190,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
new AssetsRequest(
new AssetsArchiver(archiveWriter), assetUuids,
m_scene.AssetService, awre.ReceivedAllAssets).Execute();
m_scene.AssetService, m_scene.UserAccountService,
m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute();
}
catch (Exception)
{
@@ -238,10 +239,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
}
m_log.InfoFormat("[ARCHIVER]: Creating version {0}.{1} OAR", majorVersion, minorVersion);
if (majorVersion == 1)
{
m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
}
//if (majorVersion == 1)
//{
// m_log.WarnFormat("[ARCHIVER]: Please be aware that version 1.0 OARs are not compatible with OpenSim 0.7.0.2 and earlier. Please use the --version=0 option if you want to produce a compatible OAR");
//}
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);

View File

@@ -34,6 +34,7 @@ using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.World.Archiver
@@ -100,17 +101,26 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// Asset service used to request the assets
/// </value>
protected IAssetService m_assetService;
protected IUserAccountService m_userAccountService;
protected UUID m_scopeID; // the grid ID
protected AssetsArchiver m_assetsArchiver;
protected Dictionary<string, object> m_options;
protected internal AssetsRequest(
AssetsArchiver assetsArchiver, IDictionary<UUID, AssetType> uuids,
IAssetService assetService, AssetsRequestCallback assetsRequestCallback)
IAssetService assetService, IUserAccountService userService,
UUID scope, Dictionary<string, object> options,
AssetsRequestCallback assetsRequestCallback)
{
m_assetsArchiver = assetsArchiver;
m_uuids = uuids;
m_assetsRequestCallback = assetsRequestCallback;
m_assetService = assetService;
m_userAccountService = userService;
m_scopeID = scope;
m_options = options;
m_repliesRequired = uuids.Count;
m_requestCallbackTimer = new System.Timers.Timer(TIMEOUT);
@@ -241,7 +251,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
{
// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
m_foundAssetUuids.Add(asset.FullID);
m_assetsArchiver.WriteAsset(asset);
m_assetsArchiver.WriteAsset(PostProcess(asset));
}
else
{
@@ -288,5 +299,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
"[ARCHIVER]: Terminating archive creation since asset requster callback failed with {0}", e);
}
}
protected AssetBase PostProcess(AssetBase asset)
{
if (asset.Type == (sbyte)AssetType.Object && asset.Data != null && m_options.ContainsKey("profile"))
{
//m_log.DebugFormat("[ARCHIVER]: Rewriting object data for {0}", asset.ID);
string xml = ExternalRepresentationUtils.RewriteSOP(Utils.BytesToString(asset.Data), m_options["profile"].ToString(), m_userAccountService, m_scopeID);
asset.Data = Utils.StringToBytes(xml);
}
return asset;
}
}
}