mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Merge branch 'master' into careminster-presence-refactor
Also prevent god takes from ending up in Lost and Found
This commit is contained in:
@@ -409,12 +409,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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#region SOPXmlProcessors
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private static void ProcessAllowedDrop(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.AllowedDrop = reader.ReadElementContentAsBoolean("AllowedDrop", String.Empty);
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obj.AllowedDrop = Util.ReadBoolean(reader);
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}
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private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.CreatorID = ReadUUID(reader, "CreatorID");
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obj.CreatorID = Util.ReadUUID(reader, "CreatorID");
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}
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private static void ProcessCreatorData(SceneObjectPart obj, XmlTextReader reader)
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@@ -424,7 +424,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessFolderID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.FolderID = ReadUUID(reader, "FolderID");
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obj.FolderID = Util.ReadUUID(reader, "FolderID");
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}
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private static void ProcessInventorySerial(SceneObjectPart obj, XmlTextReader reader)
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@@ -439,7 +439,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.UUID = ReadUUID(reader, "UUID");
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obj.UUID = Util.ReadUUID(reader, "UUID");
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}
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private static void ProcessLocalId(SceneObjectPart obj, XmlTextReader reader)
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@@ -459,7 +459,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessPassTouches(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.PassTouches = reader.ReadElementContentAsBoolean("PassTouches", String.Empty);
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obj.PassTouches = Util.ReadBoolean(reader);
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}
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private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader)
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@@ -474,32 +474,32 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessGroupPosition(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.GroupPosition = ReadVector(reader, "GroupPosition");
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obj.GroupPosition = Util.ReadVector(reader, "GroupPosition");
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}
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private static void ProcessOffsetPosition(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.OffsetPosition = ReadVector(reader, "OffsetPosition"); ;
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obj.OffsetPosition = Util.ReadVector(reader, "OffsetPosition"); ;
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}
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private static void ProcessRotationOffset(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.RotationOffset = ReadQuaternion(reader, "RotationOffset");
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obj.RotationOffset = Util.ReadQuaternion(reader, "RotationOffset");
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}
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private static void ProcessVelocity(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Velocity = ReadVector(reader, "Velocity");
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obj.Velocity = Util.ReadVector(reader, "Velocity");
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}
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private static void ProcessAngularVelocity(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.AngularVelocity = ReadVector(reader, "AngularVelocity");
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obj.AngularVelocity = Util.ReadVector(reader, "AngularVelocity");
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}
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private static void ProcessAcceleration(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Acceleration = ReadVector(reader, "Acceleration");
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obj.Acceleration = Util.ReadVector(reader, "Acceleration");
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}
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private static void ProcessDescription(SceneObjectPart obj, XmlTextReader reader)
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@@ -553,7 +553,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessScale(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.Scale = ReadVector(reader, "Scale");
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obj.Scale = Util.ReadVector(reader, "Scale");
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}
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private static void ProcessUpdateFlag(SceneObjectPart obj, XmlTextReader reader)
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@@ -563,22 +563,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessSitTargetOrientation(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.SitTargetOrientation = ReadQuaternion(reader, "SitTargetOrientation");
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obj.SitTargetOrientation = Util.ReadQuaternion(reader, "SitTargetOrientation");
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}
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private static void ProcessSitTargetPosition(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.SitTargetPosition = ReadVector(reader, "SitTargetPosition");
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obj.SitTargetPosition = Util.ReadVector(reader, "SitTargetPosition");
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}
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private static void ProcessSitTargetPositionLL(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.SitTargetPositionLL = ReadVector(reader, "SitTargetPositionLL");
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obj.SitTargetPositionLL = Util.ReadVector(reader, "SitTargetPositionLL");
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}
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private static void ProcessSitTargetOrientationLL(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.SitTargetOrientationLL = ReadQuaternion(reader, "SitTargetOrientationLL");
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obj.SitTargetOrientationLL = Util.ReadQuaternion(reader, "SitTargetOrientationLL");
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}
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private static void ProcessParentID(SceneObjectPart obj, XmlTextReader reader)
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@@ -614,17 +614,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessGroupID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.GroupID = ReadUUID(reader, "GroupID");
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obj.GroupID = Util.ReadUUID(reader, "GroupID");
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}
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private static void ProcessOwnerID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.OwnerID = ReadUUID(reader, "OwnerID");
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obj.OwnerID = Util.ReadUUID(reader, "OwnerID");
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}
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private static void ProcessLastOwnerID(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.LastOwnerID = ReadUUID(reader, "LastOwnerID");
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obj.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
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}
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private static void ProcessBaseMask(SceneObjectPart obj, XmlTextReader reader)
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@@ -654,16 +654,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessFlags(SceneObjectPart obj, XmlTextReader reader)
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{
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string value = reader.ReadElementContentAsString("Flags", String.Empty);
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// !!!!! to deal with flags without commas
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if (value.Contains(" ") && !value.Contains(","))
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value = value.Replace(" ", ", ");
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obj.Flags = (PrimFlags)Enum.Parse(typeof(PrimFlags), value);
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obj.Flags = Util.ReadEnum<PrimFlags>(reader, "Flags");
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}
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private static void ProcessCollisionSound(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.CollisionSound = ReadUUID(reader, "CollisionSound");
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obj.CollisionSound = Util.ReadUUID(reader, "CollisionSound");
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}
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private static void ProcessCollisionSoundVolume(SceneObjectPart obj, XmlTextReader reader)
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@@ -690,7 +686,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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#region TaskInventoryXmlProcessors
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private static void ProcessTIAssetID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.AssetID = ReadUUID(reader, "AssetID");
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item.AssetID = Util.ReadUUID(reader, "AssetID");
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}
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private static void ProcessTIBasePermissions(TaskInventoryItem item, XmlTextReader reader)
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@@ -705,7 +701,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessTICreatorID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.CreatorID = ReadUUID(reader, "CreatorID");
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item.CreatorID = Util.ReadUUID(reader, "CreatorID");
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}
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private static void ProcessTICreatorData(TaskInventoryItem item, XmlTextReader reader)
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@@ -730,7 +726,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessTIGroupID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.GroupID = ReadUUID(reader, "GroupID");
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item.GroupID = Util.ReadUUID(reader, "GroupID");
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}
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private static void ProcessTIGroupPermissions(TaskInventoryItem item, XmlTextReader reader)
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@@ -745,20 +741,20 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessTIItemID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.ItemID = ReadUUID(reader, "ItemID");
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item.ItemID = Util.ReadUUID(reader, "ItemID");
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}
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private static void ProcessTIOldItemID(TaskInventoryItem item, XmlTextReader reader)
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{
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ReadUUID(reader, "OldItemID");
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Util.ReadUUID(reader, "OldItemID");
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// On deserialization, the old item id MUST BE UUID.Zero!!!!!
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// Setting this to the saved value will BREAK script persistence!
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// item.OldItemID = ReadUUID(reader, "OldItemID");
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// item.OldItemID = Util.ReadUUID(reader, "OldItemID");
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}
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private static void ProcessTILastOwnerID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.LastOwnerID = ReadUUID(reader, "LastOwnerID");
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item.LastOwnerID = Util.ReadUUID(reader, "LastOwnerID");
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}
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private static void ProcessTIName(TaskInventoryItem item, XmlTextReader reader)
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@@ -773,7 +769,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessTIOwnerID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.OwnerID = ReadUUID(reader, "OwnerID");
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item.OwnerID = Util.ReadUUID(reader, "OwnerID");
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}
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private static void ProcessTICurrentPermissions(TaskInventoryItem item, XmlTextReader reader)
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@@ -783,17 +779,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessTIParentID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.ParentID = ReadUUID(reader, "ParentID");
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item.ParentID = Util.ReadUUID(reader, "ParentID");
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}
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private static void ProcessTIParentPartID(TaskInventoryItem item, XmlTextReader reader)
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{
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item.ParentPartID = ReadUUID(reader, "ParentPartID");
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item.ParentPartID = Util.ReadUUID(reader, "ParentPartID");
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}
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private static void ProcessTIPermsGranter(TaskInventoryItem item, XmlTextReader reader)
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{
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item.PermsGranter = ReadUUID(reader, "PermsGranter");
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item.PermsGranter = Util.ReadUUID(reader, "PermsGranter");
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}
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private static void ProcessTIPermsMask(TaskInventoryItem item, XmlTextReader reader)
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@@ -808,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
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{
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item.OwnerChanged = reader.ReadElementContentAsBoolean("OwnerChanged", String.Empty);
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item.OwnerChanged = Util.ReadBoolean(reader);
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}
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#endregion
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@@ -922,7 +918,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessShpScale(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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shp.Scale = ReadVector(reader, "Scale");
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shp.Scale = Util.ReadVector(reader, "Scale");
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}
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private static void ProcessShpState(PrimitiveBaseShape shp, XmlTextReader reader)
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@@ -932,25 +928,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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string value = reader.ReadElementContentAsString("ProfileShape", String.Empty);
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// !!!!! to deal with flags without commas
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if (value.Contains(" ") && !value.Contains(","))
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value = value.Replace(" ", ", ");
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shp.ProfileShape = (ProfileShape)Enum.Parse(typeof(ProfileShape), value);
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shp.ProfileShape = Util.ReadEnum<ProfileShape>(reader, "ProfileShape");
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}
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private static void ProcessShpHollowShape(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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string value = reader.ReadElementContentAsString("HollowShape", String.Empty);
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// !!!!! to deal with flags without commas
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if (value.Contains(" ") && !value.Contains(","))
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value = value.Replace(" ", ", ");
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shp.HollowShape = (HollowShape)Enum.Parse(typeof(HollowShape), value);
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shp.HollowShape = Util.ReadEnum<HollowShape>(reader, "HollowShape");
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}
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private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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shp.SculptTexture = ReadUUID(reader, "SculptTexture");
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shp.SculptTexture = Util.ReadUUID(reader, "SculptTexture");
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}
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private static void ProcessShpSculptType(PrimitiveBaseShape shp, XmlTextReader reader)
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@@ -1045,17 +1033,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessShpFlexiEntry(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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shp.FlexiEntry = reader.ReadElementContentAsBoolean("FlexiEntry", String.Empty);
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shp.FlexiEntry = Util.ReadBoolean(reader);
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}
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private static void ProcessShpLightEntry(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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shp.LightEntry = reader.ReadElementContentAsBoolean("LightEntry", String.Empty);
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shp.LightEntry = Util.ReadBoolean(reader);
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}
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private static void ProcessShpSculptEntry(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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shp.SculptEntry = reader.ReadElementContentAsBoolean("SculptEntry", String.Empty);
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shp.SculptEntry = Util.ReadBoolean(reader);
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}
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private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader)
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@@ -1220,16 +1208,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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static void WriteFlags(XmlTextWriter writer, string name, string flagsStr, Dictionary<string, object> options)
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{
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// Older versions of serialization can't cope with commas
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if (options.ContainsKey("version"))
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{
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float version = 0.5F;
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float.TryParse(options["version"].ToString(), out version);
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if (version < 0.5)
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flagsStr = flagsStr.Replace(",", "");
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}
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writer.WriteElementString(name, flagsStr);
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// Older versions of serialization can't cope with commas, so we eliminate the commas
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writer.WriteElementString(name, flagsStr.Replace(",", ""));
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}
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static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
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@@ -1459,66 +1439,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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return obj;
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}
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static UUID ReadUUID(XmlTextReader reader, string name)
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{
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UUID id;
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string idStr;
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reader.ReadStartElement(name);
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if (reader.Name == "Guid")
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idStr = reader.ReadElementString("Guid");
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else // UUID
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idStr = reader.ReadElementString("UUID");
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UUID.TryParse(idStr, out id);
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reader.ReadEndElement();
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return id;
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}
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static Vector3 ReadVector(XmlTextReader reader, string name)
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{
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Vector3 vec;
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reader.ReadStartElement(name);
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vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x
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vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y
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vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z
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reader.ReadEndElement();
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return vec;
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}
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static Quaternion ReadQuaternion(XmlTextReader reader, string name)
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{
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Quaternion quat = new Quaternion();
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reader.ReadStartElement(name);
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while (reader.NodeType != XmlNodeType.EndElement)
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{
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switch (reader.Name.ToLower())
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{
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case "x":
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quat.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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break;
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case "y":
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quat.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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break;
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case "z":
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quat.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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break;
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case "w":
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quat.W = reader.ReadElementContentAsFloat(reader.Name, String.Empty);
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break;
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}
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}
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reader.ReadEndElement();
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return quat;
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}
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static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
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{
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TaskInventoryDictionary tinv = new TaskInventoryDictionary();
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Block a user