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Start of rewrite 5279!
This commit is contained in:
574
OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
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574
OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
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@@ -0,0 +1,574 @@
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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||||
* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
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||||
* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Assets
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{
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/// <summary>
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/// Manages local cache of assets and their sending to viewers.
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/// </summary>
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public class AssetCache : IAssetReceiver
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{
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public Dictionary<libsecondlife.LLUUID, AssetInfo> Assets;
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public Dictionary<libsecondlife.LLUUID, TextureImage> Textures;
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public List<AssetRequest> AssetRequests = new List<AssetRequest>(); //assets ready to be sent to viewers
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public List<AssetRequest> TextureRequests = new List<AssetRequest>(); //textures ready to be sent
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public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
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public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
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private IAssetServer _assetServer;
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private Thread _assetCacheThread;
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private LLUUID[] textureList = new LLUUID[5];
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/// <summary>
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///
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/// </summary>
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public AssetCache(IAssetServer assetServer)
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{
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Console.WriteLine("Creating Asset cache");
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_assetServer = assetServer;
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_assetServer.SetReceiver(this);
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Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
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Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
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this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
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this._assetCacheThread.IsBackground = true;
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this._assetCacheThread.Start();
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}
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/// <summary>
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///
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/// </summary>
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public void RunAssetManager()
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{
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while (true)
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{
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try
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{
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//Console.WriteLine("Asset cache loop");
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this.ProcessAssetQueue();
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this.ProcessTextureQueue();
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Thread.Sleep(500);
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}
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catch (Exception e)
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{
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Console.WriteLine(e.Message);
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}
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}
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}
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public void LoadDefaultTextureSet()
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{
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//hack: so we can give each user a set of textures
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textureList[0] = new LLUUID("00000000-0000-0000-9999-000000000001");
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textureList[1] = new LLUUID("00000000-0000-0000-9999-000000000002");
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textureList[2] = new LLUUID("00000000-0000-0000-9999-000000000003");
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textureList[3] = new LLUUID("00000000-0000-0000-9999-000000000004");
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textureList[4] = new LLUUID("00000000-0000-0000-9999-000000000005");
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for (int i = 0; i < textureList.Length; i++)
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{
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this._assetServer.RequestAsset(textureList[i], true);
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}
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}
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public AssetBase[] CreateNewInventorySet(LLUUID agentID)
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{
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AssetBase[] inventorySet = new AssetBase[this.textureList.Length];
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for (int i = 0; i < textureList.Length; i++)
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{
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if (this.Textures.ContainsKey(textureList[i]))
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{
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inventorySet[i] = this.CloneImage(agentID, this.Textures[textureList[i]]);
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TextureImage image = new TextureImage(inventorySet[i]);
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this.Textures.Add(image.FullID, image);
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this._assetServer.UploadNewAsset(image); //save the asset to the asset server
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}
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}
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return inventorySet;
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}
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public AssetBase GetAsset(LLUUID assetID)
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{
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AssetBase asset = null;
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if(this.Textures.ContainsKey(assetID))
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{
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asset = this.Textures[assetID];
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}
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else if (this.Assets.ContainsKey(assetID))
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{
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asset = this.Assets[assetID];
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}
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return asset;
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}
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public void AddAsset(AssetBase asset)
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{
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if (asset.Type == 0)
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{
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if (!this.Textures.ContainsKey(asset.FullID))
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{ //texture
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TextureImage textur = new TextureImage(asset);
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this.Textures.Add(textur.FullID, textur);
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this._assetServer.UploadNewAsset(asset);
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}
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}
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else
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{
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if (!this.Assets.ContainsKey(asset.FullID))
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{
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AssetInfo assetInf = new AssetInfo(asset);
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this.Assets.Add(assetInf.FullID, assetInf);
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this._assetServer.UploadNewAsset(asset);
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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private void ProcessTextureQueue()
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{
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if (this.TextureRequests.Count == 0)
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{
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//no requests waiting
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return;
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}
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int num;
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if (this.TextureRequests.Count < 5)
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{
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//lower than 5 so do all of them
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num = this.TextureRequests.Count;
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}
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else
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{
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num = 5;
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}
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AssetRequest req;
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for (int i = 0; i < num; i++)
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{
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req = (AssetRequest)this.TextureRequests[i];
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if (req.PacketCounter != req.NumPackets)
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{
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// if (req.ImageInfo.FullID == new LLUUID("00000000-0000-0000-5005-000000000005"))
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if (req.PacketCounter == 0)
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{
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//first time for this request so send imagedata packet
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if (req.NumPackets == 1)
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{
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//only one packet so send whole file
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ImageDataPacket im = new ImageDataPacket();
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im.ImageID.Packets = 1;
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im.ImageID.ID = req.ImageInfo.FullID;
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im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
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im.ImageData.Data = req.ImageInfo.Data;
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im.ImageID.Codec = 2;
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req.RequestUser.OutPacket(im);
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req.PacketCounter++;
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//req.ImageInfo.l= time;
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//System.Console.WriteLine("sent texture: "+req.image_info.FullID);
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}
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else
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{
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//more than one packet so split file up
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ImageDataPacket im = new ImageDataPacket();
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im.ImageID.Packets = (ushort)req.NumPackets;
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im.ImageID.ID = req.ImageInfo.FullID;
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im.ImageID.Size = (uint)req.ImageInfo.Data.Length;
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im.ImageData.Data = new byte[600];
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Array.Copy(req.ImageInfo.Data, 0, im.ImageData.Data, 0, 600);
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im.ImageID.Codec = 2;
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req.RequestUser.OutPacket(im);
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req.PacketCounter++;
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//req.ImageInfo.last_used = time;
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//System.Console.WriteLine("sent first packet of texture:
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}
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}
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else
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{
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//send imagepacket
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//more than one packet so split file up
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ImagePacketPacket im = new ImagePacketPacket();
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im.ImageID.Packet = (ushort)req.PacketCounter;
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im.ImageID.ID = req.ImageInfo.FullID;
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int size = req.ImageInfo.Data.Length - 600 - 1000 * (req.PacketCounter - 1);
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if (size > 1000) size = 1000;
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im.ImageData.Data = new byte[size];
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Array.Copy(req.ImageInfo.Data, 600 + 1000 * (req.PacketCounter - 1), im.ImageData.Data, 0, size);
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req.RequestUser.OutPacket(im);
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req.PacketCounter++;
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//req.ImageInfo.last_used = time;
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//System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
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}
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}
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}
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//remove requests that have been completed
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int count = 0;
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for (int i = 0; i < num; i++)
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{
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if (this.TextureRequests.Count > count)
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{
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req = (AssetRequest)this.TextureRequests[count];
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if (req.PacketCounter == req.NumPackets)
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{
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this.TextureRequests.Remove(req);
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}
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else
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{
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count++;
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}
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}
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}
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}
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public void AssetReceived(AssetBase asset, bool IsTexture)
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{
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if (asset.FullID != LLUUID.Zero) // if it is set to zero then the asset wasn't found by the server
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{
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//check if it is a texture or not
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//then add to the correct cache list
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//then check for waiting requests for this asset/texture (in the Requested lists)
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//and move those requests into the Requests list.
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if (IsTexture)
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{
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TextureImage image = new TextureImage(asset);
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this.Textures.Add(image.FullID, image);
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if (this.RequestedTextures.ContainsKey(image.FullID))
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{
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AssetRequest req = this.RequestedTextures[image.FullID];
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req.ImageInfo = image;
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if (image.Data.LongLength > 600)
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{
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//over 600 bytes so split up file
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req.NumPackets = 1 + (int)(image.Data.Length - 600 + 999) / 1000;
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}
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else
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{
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req.NumPackets = 1;
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}
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this.RequestedTextures.Remove(image.FullID);
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this.TextureRequests.Add(req);
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}
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}
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else
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{
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AssetInfo assetInf = new AssetInfo(asset);
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this.Assets.Add(assetInf.FullID, assetInf);
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if (this.RequestedAssets.ContainsKey(assetInf.FullID))
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{
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AssetRequest req = this.RequestedAssets[assetInf.FullID];
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req.AssetInf = assetInf;
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if (assetInf.Data.LongLength > 600)
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{
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//over 600 bytes so split up file
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req.NumPackets = 1 + (int)(assetInf.Data.Length - 600 + 999) / 1000;
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}
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else
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{
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req.NumPackets = 1;
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}
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this.RequestedAssets.Remove(assetInf.FullID);
|
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this.AssetRequests.Add(req);
|
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}
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||||
}
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||||
}
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}
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public void AssetNotFound(AssetBase asset)
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{
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//the asset server had no knowledge of requested asset
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}
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#region Assets
|
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/// <summary>
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///
|
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/// </summary>
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/// <param name="userInfo"></param>
|
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/// <param name="transferRequest"></param>
|
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public void AddAssetRequest(ClientView userInfo, TransferRequestPacket transferRequest)
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{
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LLUUID requestID = new LLUUID(transferRequest.TransferInfo.Params, 0);
|
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//check to see if asset is in local cache, if not we need to request it from asset server.
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if (!this.Assets.ContainsKey(requestID))
|
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{
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//not found asset
|
||||
// so request from asset server
|
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if (!this.RequestedAssets.ContainsKey(requestID))
|
||||
{
|
||||
AssetRequest request = new AssetRequest();
|
||||
request.RequestUser = userInfo;
|
||||
request.RequestAssetID = requestID;
|
||||
request.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||
this.RequestedAssets.Add(requestID, request);
|
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this._assetServer.RequestAsset(requestID, false);
|
||||
}
|
||||
return;
|
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}
|
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//it is in our cache
|
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AssetInfo asset = this.Assets[requestID];
|
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|
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//work out how many packets it should be sent in
|
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// and add to the AssetRequests list
|
||||
AssetRequest req = new AssetRequest();
|
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req.RequestUser = userInfo;
|
||||
req.RequestAssetID = requestID;
|
||||
req.TransferRequestID = transferRequest.TransferInfo.TransferID;
|
||||
req.AssetInf = asset;
|
||||
|
||||
if (asset.Data.LongLength > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
req.NumPackets = 1 + (int)(asset.Data.Length - 600 + 999) / 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
req.NumPackets = 1;
|
||||
}
|
||||
|
||||
this.AssetRequests.Add(req);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private void ProcessAssetQueue()
|
||||
{
|
||||
if (this.AssetRequests.Count == 0)
|
||||
{
|
||||
//no requests waiting
|
||||
return;
|
||||
}
|
||||
int num;
|
||||
|
||||
if (this.AssetRequests.Count < 5)
|
||||
{
|
||||
//lower than 5 so do all of them
|
||||
num = this.AssetRequests.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
num = 5;
|
||||
}
|
||||
AssetRequest req;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
req = (AssetRequest)this.AssetRequests[i];
|
||||
|
||||
TransferInfoPacket Transfer = new TransferInfoPacket();
|
||||
Transfer.TransferInfo.ChannelType = 2;
|
||||
Transfer.TransferInfo.Status = 0;
|
||||
Transfer.TransferInfo.TargetType = 0;
|
||||
Transfer.TransferInfo.Params = req.RequestAssetID.GetBytes();
|
||||
Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
|
||||
Transfer.TransferInfo.TransferID = req.TransferRequestID;
|
||||
req.RequestUser.OutPacket(Transfer);
|
||||
|
||||
if (req.NumPackets == 1)
|
||||
{
|
||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = 0;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
TransferPacket.TransferData.Data = req.AssetInf.Data;
|
||||
TransferPacket.TransferData.Status = 1;
|
||||
req.RequestUser.OutPacket(TransferPacket);
|
||||
}
|
||||
else
|
||||
{
|
||||
//more than one packet so split file up , for now it can't be bigger than 2000 bytes
|
||||
TransferPacketPacket TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = 0;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
byte[] chunk = new byte[1000];
|
||||
Array.Copy(req.AssetInf.Data, chunk, 1000);
|
||||
TransferPacket.TransferData.Data = chunk;
|
||||
TransferPacket.TransferData.Status = 0;
|
||||
req.RequestUser.OutPacket(TransferPacket);
|
||||
|
||||
TransferPacket = new TransferPacketPacket();
|
||||
TransferPacket.TransferData.Packet = 1;
|
||||
TransferPacket.TransferData.ChannelType = 2;
|
||||
TransferPacket.TransferData.TransferID = req.TransferRequestID;
|
||||
byte[] chunk1 = new byte[(req.AssetInf.Data.Length - 1000)];
|
||||
Array.Copy(req.AssetInf.Data, 1000, chunk1, 0, chunk1.Length);
|
||||
TransferPacket.TransferData.Data = chunk1;
|
||||
TransferPacket.TransferData.Status = 1;
|
||||
req.RequestUser.OutPacket(TransferPacket);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//remove requests that have been completed
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
this.AssetRequests.RemoveAt(0);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public AssetInfo CloneAsset(LLUUID newOwner, AssetInfo sourceAsset)
|
||||
{
|
||||
AssetInfo newAsset = new AssetInfo();
|
||||
newAsset.Data = new byte[sourceAsset.Data.Length];
|
||||
Array.Copy(sourceAsset.Data, newAsset.Data, sourceAsset.Data.Length);
|
||||
newAsset.FullID = LLUUID.Random();
|
||||
newAsset.Type = sourceAsset.Type;
|
||||
newAsset.InvType = sourceAsset.InvType;
|
||||
return (newAsset);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Textures
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="userInfo"></param>
|
||||
/// <param name="imageID"></param>
|
||||
public void AddTextureRequest(ClientView userInfo, LLUUID imageID)
|
||||
{
|
||||
//check to see if texture is in local cache, if not request from asset server
|
||||
if (!this.Textures.ContainsKey(imageID))
|
||||
{
|
||||
if (!this.RequestedTextures.ContainsKey(imageID))
|
||||
{
|
||||
//not is cache so request from asset server
|
||||
AssetRequest request = new AssetRequest();
|
||||
request.RequestUser = userInfo;
|
||||
request.RequestAssetID = imageID;
|
||||
request.IsTextureRequest = true;
|
||||
this.RequestedTextures.Add(imageID, request);
|
||||
this._assetServer.RequestAsset(imageID, true);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
TextureImage imag = this.Textures[imageID];
|
||||
AssetRequest req = new AssetRequest();
|
||||
req.RequestUser = userInfo;
|
||||
req.RequestAssetID = imageID;
|
||||
req.IsTextureRequest = true;
|
||||
req.ImageInfo = imag;
|
||||
|
||||
if (imag.Data.LongLength > 600)
|
||||
{
|
||||
//over 600 bytes so split up file
|
||||
req.NumPackets = 1 + (int)(imag.Data.Length - 600 + 999) / 1000;
|
||||
}
|
||||
else
|
||||
{
|
||||
req.NumPackets = 1;
|
||||
}
|
||||
this.TextureRequests.Add(req);
|
||||
}
|
||||
|
||||
public TextureImage CloneImage(LLUUID newOwner, TextureImage source)
|
||||
{
|
||||
TextureImage newImage = new TextureImage();
|
||||
newImage.Data = new byte[source.Data.Length];
|
||||
Array.Copy(source.Data, newImage.Data, source.Data.Length);
|
||||
//newImage.filename = source.filename;
|
||||
newImage.FullID = LLUUID.Random();
|
||||
newImage.Name = source.Name;
|
||||
return (newImage);
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
public class AssetRequest
|
||||
{
|
||||
public ClientView RequestUser;
|
||||
public LLUUID RequestAssetID;
|
||||
public AssetInfo AssetInf;
|
||||
public TextureImage ImageInfo;
|
||||
public LLUUID TransferRequestID;
|
||||
public long DataPointer = 0;
|
||||
public int NumPackets = 0;
|
||||
public int PacketCounter = 0;
|
||||
public bool IsTextureRequest;
|
||||
//public bool AssetInCache;
|
||||
//public int TimeRequested;
|
||||
|
||||
public AssetRequest()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class AssetInfo : AssetBase
|
||||
{
|
||||
public AssetInfo()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public AssetInfo(AssetBase aBase)
|
||||
{
|
||||
Data = aBase.Data;
|
||||
FullID = aBase.FullID;
|
||||
Type = aBase.Type;
|
||||
InvType = aBase.InvType;
|
||||
Name = aBase.Name;
|
||||
Description = aBase.Description;
|
||||
}
|
||||
}
|
||||
|
||||
public class TextureImage : AssetBase
|
||||
{
|
||||
public TextureImage()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TextureImage(AssetBase aBase)
|
||||
{
|
||||
Data = aBase.Data;
|
||||
FullID = aBase.FullID;
|
||||
Type = aBase.Type;
|
||||
InvType = aBase.InvType;
|
||||
Name = aBase.Name;
|
||||
Description = aBase.Description;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
336
OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs
Normal file
336
OpenSim/OpenSim.RegionServer/Assets/InventoryCache.cs
Normal file
@@ -0,0 +1,336 @@
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim;
|
||||
using libsecondlife.Packets;
|
||||
//using OpenSim.GridServers;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Assets
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of InventoryManager.
|
||||
/// </summary>
|
||||
public class InventoryCache
|
||||
{
|
||||
private Dictionary<LLUUID, AgentInventory> _agentsInventory;
|
||||
private List<UserServerRequest> _serverRequests; //list of requests made to user server.
|
||||
private System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
|
||||
public InventoryCache()
|
||||
{
|
||||
_agentsInventory = new Dictionary<LLUUID, AgentInventory>();
|
||||
_serverRequests = new List<UserServerRequest>();
|
||||
}
|
||||
|
||||
public void AddNewAgentsInventory(AgentInventory agentInventory)
|
||||
{
|
||||
if (!this._agentsInventory.ContainsKey(agentInventory.AgentID))
|
||||
{
|
||||
this._agentsInventory.Add(agentInventory.AgentID, agentInventory);
|
||||
}
|
||||
}
|
||||
|
||||
public AgentInventory FetchAgentsInventory(LLUUID agentID, IUserServer userserver)
|
||||
{
|
||||
AgentInventory res = null;
|
||||
if (!this._agentsInventory.ContainsKey(agentID))
|
||||
{
|
||||
res = userserver.RequestAgentsInventory(agentID);
|
||||
this._agentsInventory.Add(agentID,res);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
public AgentInventory GetAgentsInventory(LLUUID agentID)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(agentID))
|
||||
{
|
||||
return this._agentsInventory[agentID];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void ClientLeaving(LLUUID clientID, IUserServer userserver)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(clientID))
|
||||
{
|
||||
if (userserver != null)
|
||||
{
|
||||
userserver.UpdateAgentsInventory(clientID, this._agentsInventory[clientID]);
|
||||
}
|
||||
this._agentsInventory.Remove(clientID);
|
||||
}
|
||||
}
|
||||
|
||||
public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID)
|
||||
{
|
||||
return this.CreateNewInventoryFolder(remoteClient, folderID, 0);
|
||||
}
|
||||
|
||||
public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type)
|
||||
{
|
||||
bool res = false;
|
||||
if (folderID != LLUUID.Zero) //don't create a folder with a zero id
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||
{
|
||||
res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
public bool CreateNewInventoryFolder(ClientView remoteClient, LLUUID folderID, ushort type, string folderName, LLUUID parent)
|
||||
{
|
||||
bool res = false;
|
||||
if (folderID != LLUUID.Zero) //don't create a folder with a zero id
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||
{
|
||||
res = this._agentsInventory[remoteClient.AgentID].CreateNewFolder(folderID, type, folderName, parent);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
public LLUUID AddNewInventoryItem(ClientView remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset)
|
||||
{
|
||||
LLUUID newItem = null;
|
||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||
{
|
||||
newItem = this._agentsInventory[remoteClient.AgentID].AddToInventory(folderID, asset);
|
||||
if (newItem != null)
|
||||
{
|
||||
InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[newItem];
|
||||
this.SendItemUpdateCreate(remoteClient, Item);
|
||||
}
|
||||
}
|
||||
|
||||
return newItem;
|
||||
}
|
||||
public bool DeleteInventoryItem(ClientView remoteClient, LLUUID itemID)
|
||||
{
|
||||
bool res = false;
|
||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||
{
|
||||
res = this._agentsInventory[remoteClient.AgentID].DeleteFromInventory(itemID);
|
||||
if (res)
|
||||
{
|
||||
RemoveInventoryItemPacket remove = new RemoveInventoryItemPacket();
|
||||
remove.AgentData.AgentID = remoteClient.AgentID;
|
||||
remove.AgentData.SessionID = remoteClient.SessionID;
|
||||
remove.InventoryData = new RemoveInventoryItemPacket.InventoryDataBlock[1];
|
||||
remove.InventoryData[0] = new RemoveInventoryItemPacket.InventoryDataBlock();
|
||||
remove.InventoryData[0].ItemID = itemID;
|
||||
remoteClient.OutPacket(remove);
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public bool UpdateInventoryItemAsset(ClientView remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||
{
|
||||
bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset);
|
||||
if (res)
|
||||
{
|
||||
InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
|
||||
this.SendItemUpdateCreate(remoteClient, Item);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool UpdateInventoryItemDetails(ClientView remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
|
||||
{
|
||||
bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet);
|
||||
if (res)
|
||||
{
|
||||
InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID];
|
||||
this.SendItemUpdateCreate(remoteClient, Item);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void FetchInventoryDescendents(ClientView userInfo, FetchInventoryDescendentsPacket FetchDescend)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(userInfo.AgentID))
|
||||
{
|
||||
AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
|
||||
if (FetchDescend.InventoryData.FetchItems)
|
||||
{
|
||||
if (agentInventory.InventoryFolders.ContainsKey(FetchDescend.InventoryData.FolderID))
|
||||
{
|
||||
InventoryFolder Folder = agentInventory.InventoryFolders[FetchDescend.InventoryData.FolderID];
|
||||
InventoryDescendentsPacket Descend = new InventoryDescendentsPacket();
|
||||
Descend.AgentData.AgentID = userInfo.AgentID;
|
||||
Descend.AgentData.OwnerID = Folder.OwnerID;
|
||||
Descend.AgentData.FolderID = FetchDescend.InventoryData.FolderID;
|
||||
Descend.AgentData.Descendents = Folder.Items.Count;
|
||||
Descend.AgentData.Version = Folder.Items.Count;
|
||||
|
||||
|
||||
Descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[Folder.Items.Count];
|
||||
for (int i = 0; i < Folder.Items.Count; i++)
|
||||
{
|
||||
|
||||
InventoryItem Item = Folder.Items[i];
|
||||
Descend.ItemData[i] = new InventoryDescendentsPacket.ItemDataBlock();
|
||||
Descend.ItemData[i].ItemID = Item.ItemID;
|
||||
Descend.ItemData[i].AssetID = Item.AssetID;
|
||||
Descend.ItemData[i].CreatorID = Item.CreatorID;
|
||||
Descend.ItemData[i].BaseMask = FULL_MASK_PERMISSIONS;
|
||||
Descend.ItemData[i].CreationDate = 1000;
|
||||
Descend.ItemData[i].Description = _enc.GetBytes(Item.Description + "\0");
|
||||
Descend.ItemData[i].EveryoneMask = FULL_MASK_PERMISSIONS;
|
||||
Descend.ItemData[i].Flags = 1;
|
||||
Descend.ItemData[i].FolderID = Item.FolderID;
|
||||
Descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
Descend.ItemData[i].GroupMask = FULL_MASK_PERMISSIONS;
|
||||
Descend.ItemData[i].InvType = Item.InvType;
|
||||
Descend.ItemData[i].Name = _enc.GetBytes(Item.Name + "\0");
|
||||
Descend.ItemData[i].NextOwnerMask = FULL_MASK_PERMISSIONS;
|
||||
Descend.ItemData[i].OwnerID = Item.OwnerID;
|
||||
Descend.ItemData[i].OwnerMask = FULL_MASK_PERMISSIONS;
|
||||
Descend.ItemData[i].SalePrice = 100;
|
||||
Descend.ItemData[i].SaleType = 0;
|
||||
Descend.ItemData[i].Type = Item.Type;
|
||||
Descend.ItemData[i].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, Descend.ItemData[i].InvType, Descend.ItemData[i].Type, Descend.ItemData[i].AssetID, Descend.ItemData[i].GroupID, 100, Descend.ItemData[i].OwnerID, Descend.ItemData[i].CreatorID, Descend.ItemData[i].ItemID, Descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
|
||||
}
|
||||
|
||||
userInfo.OutPacket(Descend);
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("fetch subfolders");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void FetchInventory(ClientView userInfo, FetchInventoryPacket FetchItems)
|
||||
{
|
||||
if (this._agentsInventory.ContainsKey(userInfo.AgentID))
|
||||
{
|
||||
AgentInventory agentInventory = this._agentsInventory[userInfo.AgentID];
|
||||
|
||||
for (int i = 0; i < FetchItems.InventoryData.Length; i++)
|
||||
{
|
||||
if (agentInventory.InventoryItems.ContainsKey(FetchItems.InventoryData[i].ItemID))
|
||||
{
|
||||
InventoryItem Item = agentInventory.InventoryItems[FetchItems.InventoryData[i].ItemID];
|
||||
FetchInventoryReplyPacket InventoryReply = new FetchInventoryReplyPacket();
|
||||
InventoryReply.AgentData.AgentID = userInfo.AgentID;
|
||||
InventoryReply.InventoryData = new FetchInventoryReplyPacket.InventoryDataBlock[1];
|
||||
InventoryReply.InventoryData[0] = new FetchInventoryReplyPacket.InventoryDataBlock();
|
||||
InventoryReply.InventoryData[0].ItemID = Item.ItemID;
|
||||
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
|
||||
InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
|
||||
InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
|
||||
InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].Flags = 0;
|
||||
InventoryReply.InventoryData[0].FolderID = Item.FolderID;
|
||||
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].InvType = Item.InvType;
|
||||
InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
|
||||
InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
|
||||
InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].SalePrice = 100;
|
||||
InventoryReply.InventoryData[0].SaleType = 0;
|
||||
InventoryReply.InventoryData[0].Type = Item.Type;
|
||||
InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
|
||||
userInfo.OutPacket(InventoryReply);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SendItemUpdateCreate(ClientView remoteClient, InventoryItem Item)
|
||||
{
|
||||
|
||||
UpdateCreateInventoryItemPacket InventoryReply = new UpdateCreateInventoryItemPacket();
|
||||
InventoryReply.AgentData.AgentID = remoteClient.AgentID;
|
||||
InventoryReply.AgentData.SimApproved = true;
|
||||
InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
|
||||
InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
|
||||
InventoryReply.InventoryData[0].ItemID = Item.ItemID;
|
||||
InventoryReply.InventoryData[0].AssetID = Item.AssetID;
|
||||
InventoryReply.InventoryData[0].CreatorID = Item.CreatorID;
|
||||
InventoryReply.InventoryData[0].BaseMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].CreationDate = 1000;
|
||||
InventoryReply.InventoryData[0].Description = _enc.GetBytes(Item.Description + "\0");
|
||||
InventoryReply.InventoryData[0].EveryoneMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].Flags = 0;
|
||||
InventoryReply.InventoryData[0].FolderID = Item.FolderID;
|
||||
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
InventoryReply.InventoryData[0].GroupMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].InvType = Item.InvType;
|
||||
InventoryReply.InventoryData[0].Name = _enc.GetBytes(Item.Name + "\0");
|
||||
InventoryReply.InventoryData[0].NextOwnerMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].OwnerID = Item.OwnerID;
|
||||
InventoryReply.InventoryData[0].OwnerMask = FULL_MASK_PERMISSIONS;
|
||||
InventoryReply.InventoryData[0].SalePrice = 100;
|
||||
InventoryReply.InventoryData[0].SaleType = 0;
|
||||
InventoryReply.InventoryData[0].Type = Item.Type;
|
||||
InventoryReply.InventoryData[0].CRC = libsecondlife.Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
|
||||
|
||||
remoteClient.OutPacket(InventoryReply);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public class UserServerRequest
|
||||
{
|
||||
public UserServerRequest()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user