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https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
Imported the scripting changes, so now should be up to date with sugilite.
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@@ -90,10 +90,10 @@
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<ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="TerrainFilter.cs">
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<Compile Include="TerrainEngine.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="TerrainEngine.cs">
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<Compile Include="TerrainFilter.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs">
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@@ -0,0 +1,47 @@
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<?xml version="1.0" ?>
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<project name="OpenSim.Region.Terrain.BasicTerrain" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.Region.Terrain.BasicTerrain" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="TerrainEngine.cs" />
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<include name="TerrainFilter.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="../../../bin/libTerrain-BSD.dll" />
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<include name="Microsoft.JScript.dll" />
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<include name="../../../bin/openjpegnet.dll" />
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<include name="System.dll" />
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<include name="System.Data.dll" />
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<include name="System.Drawing.dll" />
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<include name="System.Xml.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
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<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
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<copy todir="${project::get-base-directory()}/../../../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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@@ -1,3 +1,30 @@
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -48,7 +75,7 @@ namespace OpenSim.Region.Terrain
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compilerParams.GenerateInMemory = true;
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compilerParams.IncludeDebugInformation = false;
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compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Region.Terrain.BasicTerrain.dll");
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compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
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compilerParams.ReferencedAssemblies.Add("System.dll");
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compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
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