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Partial fix for corner-handle prim resize bug. Doesn't work correctly with linked-prims yet, but single prims are good (Thanks Dharma!)
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@@ -162,9 +162,11 @@ namespace OpenSim.Region.ClientStack
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{
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if (OnUpdatePrimScale != null)
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{
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libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
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libsecondlife.LLVector3 scale = new LLVector3(multipleupdate.ObjectData[i].Data, 12);
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// Console.WriteLine("new scale is " + scale.X + " , " + scale.Y + " , " + scale.Z );
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// OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
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OnUpdatePrimScale(multipleupdate.ObjectData[i].ObjectLocalID, scale, this);
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libsecondlife.LLVector3 pos = new LLVector3(multipleupdate.ObjectData[i].Data, 0);
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OnUpdatePrimSinglePosition(multipleupdate.ObjectData[i].ObjectLocalID, pos, this);
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}
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}
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else if (multipleupdate.ObjectData[i].Type == 5)//single prim scale from object tab
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