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BulletSim: enablement and debugging of mesh terrain.
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@@ -391,13 +391,13 @@ public enum CollisionFilterGroups : uint
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ObjectFilter = BSolidFilter,
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ObjectMask = BAllFilter,
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StaticObjectFilter = BStaticFilter,
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StaticObjectMask = BAllFilter,
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StaticObjectMask = BAllFilter & ~BStaticFilter, // static objects don't collide with each other
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LinksetFilter = BLinksetFilter,
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LinksetMask = BAllFilter & ~BLinksetFilter,
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LinksetMask = BAllFilter & ~BLinksetFilter, // linkset objects don't collide with each other
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VolumeDetectFilter = BSensorTrigger,
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VolumeDetectMask = ~BSensorTrigger,
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TerrainFilter = BTerrainFilter,
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TerrainMask = BAllFilter & ~BStaticFilter,
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TerrainMask = BAllFilter & ~BStaticFilter, // static objects on the ground don't collide
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GroundPlaneFilter = BGroundPlaneFilter,
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GroundPlaneMask = BAllFilter
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