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https://github.com/opensim/opensim.git
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DNE code cleanups
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@@ -44,19 +44,35 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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[Serializable]
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public class ScriptEngine : IRegionModule, IEventReceiver, IScriptModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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public static List<ScriptEngine> ScriptEngines =
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new List<ScriptEngine>();
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public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>();
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private Scene m_Scene;
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public Scene World
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{
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get { return m_Scene; }
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}
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public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
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public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
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public ScriptManager m_ScriptManager; // Load, unload and execute scripts
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public AppDomainManager m_AppDomainManager; // Handles loading/unloading of scripts into AppDomains
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public static MaintenanceThread m_MaintenanceThread; // Thread that does different kinds of maintenance, for example refreshing config and killing scripts that has been running too long
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// Handles and queues incoming events from OpenSim
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public EventManager m_EventManager;
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// Executes events, handles script threads
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public EventQueueManager m_EventQueueManager;
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// Load, unload and execute scripts
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public ScriptManager m_ScriptManager;
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// Handles loading/unloading of scripts into AppDomains
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public AppDomainManager m_AppDomainManager;
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// Thread that does different kinds of maintenance,
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// for example refreshing config and killing scripts
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// that has been running too long
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public static MaintenanceThread m_MaintenanceThread;
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public IConfigSource ConfigSource;
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public IConfig ScriptConfigSource;
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@@ -67,13 +83,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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get { return ScriptConfigSource; }
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}
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/// <summary>
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/// How many seconds between re-reading config-file. 0 = never. ScriptEngine will try to adjust to new config changes.
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/// </summary>
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// How many seconds between re-reading config-file.
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// 0 = never. ScriptEngine will try to adjust to new config changes.
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public int RefreshConfigFileSeconds {
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get { return (int)(RefreshConfigFilens / 10000000); }
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set { RefreshConfigFilens = value * 10000000; }
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}
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public long RefreshConfigFilens;
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public string ScriptEngineName
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@@ -88,10 +104,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public ScriptEngine()
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{
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Common.mySE = this; // For logging, just need any instance, doesn't matter
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// For logging, just need any instance, doesn't matter
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Common.mySE = this;
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lock (ScriptEngines)
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{
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ScriptEngines.Add(this); // Keep a list of ScriptEngines for shared threads to process all instances
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// Keep a list of ScriptEngines for shared threads
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// to process all instances
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ScriptEngines.Add(this);
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}
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}
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@@ -105,17 +125,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Make sure we have config
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if (ConfigSource.Configs[ScriptEngineName] == null)
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ConfigSource.AddConfig(ScriptEngineName);
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ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
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m_enabled = ScriptConfigSource.GetBoolean("Enabled", true);
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if (!m_enabled)
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return;
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//m_log.Info("[" + ScriptEngineName + "]: InitializeEngine");
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// Create all objects we'll be using
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m_EventQueueManager = new EventQueueManager(this);
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m_EventManager = new EventManager(this, true);
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// We need to start it
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m_ScriptManager = new ScriptManager(this);
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m_ScriptManager.Setup();
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@@ -123,7 +143,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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if (m_MaintenanceThread == null)
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m_MaintenanceThread = new MaintenanceThread();
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m_log.Info("[" + ScriptEngineName + "]: Reading configuration from config section \"" + ScriptEngineName + "\"");
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m_log.Info("[" + ScriptEngineName + "]: Reading configuration "+
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"from config section \"" + ScriptEngineName + "\"");
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ReadConfig();
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m_Scene.StackModuleInterface<IScriptModule>(this);
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@@ -155,15 +177,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public void ReadConfig()
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{
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#if DEBUG
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//m_log.Debug("[" + ScriptEngineName + "]: Refreshing configuration for all modules");
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#endif
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RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 30);
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// Create a new object (probably not necessary?)
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// ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
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if (m_EventQueueManager != null) m_EventQueueManager.ReadConfig();
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if (m_EventManager != null) m_EventManager.ReadConfig();
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if (m_ScriptManager != null) m_ScriptManager.ReadConfig();
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@@ -189,13 +204,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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public bool PostObjectEvent(uint localID, EventParams p)
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{
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return m_EventQueueManager.AddToObjectQueue(localID, p.EventName, p.DetectParams, p.Params);
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return m_EventQueueManager.AddToObjectQueue(localID, p.EventName,
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p.DetectParams, p.Params);
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}
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public bool PostScriptEvent(UUID itemID, EventParams p)
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{
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uint localID = m_ScriptManager.GetLocalID(itemID);
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return m_EventQueueManager.AddToScriptQueue(localID, itemID, p.EventName, p.DetectParams, p.Params);
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return m_EventQueueManager.AddToScriptQueue(localID, itemID,
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p.EventName, p.DetectParams, p.Params);
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}
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public DetectParams GetDetectParams(UUID itemID, int number)
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@@ -341,7 +358,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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id.Running = false;
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}
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public void OnGetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
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public void OnGetScriptRunning(IClientAPI controllingClient,
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UUID objectID, UUID itemID)
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{
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uint localID = m_ScriptManager.GetLocalID(itemID);
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if (localID == 0)
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