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Added some error checking to MaintenanceThread, no-crash (just log) loading of script engines, and support to load multiple script engines
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@@ -95,40 +95,44 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
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if (PleaseShutdown)
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return;
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//
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// Re-reading config every x seconds
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//
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if (m_ScriptEngine.RefreshConfigFileSeconds > 0)
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{
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// Check if its time to re-read config
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if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens)
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{
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// Its time to re-read config file
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m_ScriptEngine.ConfigSource.Reload(); // Refresh config
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m_ScriptEngine.ReadConfig();
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Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
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}
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}
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//
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// Adjust number of running script threads if not correct
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//
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m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
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//
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// Check if any script has exceeded its max execution time
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//
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if (m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
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if (m_ScriptEngine != null)
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{
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// We are enforcing execution time
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if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
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m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
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//
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// Re-reading config every x seconds
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//
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if (m_ScriptEngine.RefreshConfigFileSeconds > 0)
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{
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// Its time to check again
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m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
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Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
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// Check if its time to re-read config
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if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens)
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{
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// Its time to re-read config file
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m_ScriptEngine.ReadConfig();
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Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
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}
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}
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}
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//
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// Adjust number of running script threads if not correct
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//
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if (m_ScriptEngine.m_EventQueueManager != null)
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m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
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//
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// Check if any script has exceeded its max execution time
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//
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if (m_ScriptEngine.m_EventQueueManager != null && m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
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{
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// We are enforcing execution time
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if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
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m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
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{
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// Its time to check again
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m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
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Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
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}
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}
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} // m_ScriptEngine != null
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}
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}
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catch (Exception ex)
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