Added some error checking to MaintenanceThread, no-crash (just log) loading of script engines, and support to load multiple script engines

This commit is contained in:
Tedd Hansen
2008-02-02 00:09:55 +00:00
parent 694642a482
commit 34d21ac94b
3 changed files with 69 additions and 36 deletions

View File

@@ -95,40 +95,44 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
System.Threading.Thread.Sleep(MaintenanceLoopms); // Sleep before next pass
if (PleaseShutdown)
return;
//
// Re-reading config every x seconds
//
if (m_ScriptEngine.RefreshConfigFileSeconds > 0)
{
// Check if its time to re-read config
if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens)
{
// Its time to re-read config file
m_ScriptEngine.ConfigSource.Reload(); // Refresh config
m_ScriptEngine.ReadConfig();
Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
}
}
//
// Adjust number of running script threads if not correct
//
m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
//
// Check if any script has exceeded its max execution time
//
if (m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
if (m_ScriptEngine != null)
{
// We are enforcing execution time
if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
//
// Re-reading config every x seconds
//
if (m_ScriptEngine.RefreshConfigFileSeconds > 0)
{
// Its time to check again
m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
// Check if its time to re-read config
if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens)
{
// Its time to re-read config file
m_ScriptEngine.ReadConfig();
Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
}
}
}
//
// Adjust number of running script threads if not correct
//
if (m_ScriptEngine.m_EventQueueManager != null)
m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
//
// Check if any script has exceeded its max execution time
//
if (m_ScriptEngine.m_EventQueueManager != null && m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
{
// We are enforcing execution time
if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
{
// Its time to check again
m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
}
}
} // m_ScriptEngine != null
}
}
catch (Exception ex)