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on iar save/load, let the user know if they put in the wrong password
refactor GetUserInfo() to eliminate copypasta
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@@ -994,9 +994,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Loop it
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if (m_frame == Int32.MaxValue)
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m_frame = 0;
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m_frame = 0;
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otherMS = Environment.TickCount;
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// run through all entities looking for updates (slow)
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@@ -1017,7 +1015,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_sceneGraph.UpdateEntities();
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}
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// run through entities that have scheduled themselves for
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// updates looking for updates(faster)
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if (m_frame % m_update_entitiesquick == 0)
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