Various clean ups. Removed some debugging code. Added a new "show pqueues"

command to look at the entity update priority queue. Added a "name" parameter
to show queues, show pqueues and show throttles to look at data for a specific
user.
This commit is contained in:
Mic Bowman
2011-04-22 14:01:12 -07:00
parent 0897647709
commit 3534f4492a
4 changed files with 110 additions and 29 deletions

View File

@@ -384,6 +384,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } }
public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); }
/// <summary>
/// Entity update queues
/// </summary>
public PriorityQueue EntityUpdateQueue { get { return m_entityUpdates; } }
/// <summary>
/// First name of the agent/avatar represented by the client
/// </summary>

View File

@@ -228,26 +228,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <returns>Information about the client connection</returns>
public ClientInfo GetClientInfo()
{
///<mic>
TokenBucket tb;
tb = m_throttleClient.Parent;
m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest,"ROOT");
tb = m_throttleClient;
m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest," CLIENT");
tb = m_throttleCategory;
m_log.WarnFormat("[TOKENS] {3}: Actual={0},Request={1},TotalRequest={2}",tb.DripRate,tb.RequestedDripRate,tb.TotalDripRequest," CATEGORY");
for (int i = 0; i < THROTTLE_CATEGORY_COUNT; i++)
{
tb = m_throttleCategories[i];
m_log.WarnFormat("[TOKENS] {4} <{0}:{1}>: Actual={2},Requested={3}",AgentID,i,tb.DripRate,tb.RequestedDripRate," BUCKET");
}
///</mic>
// TODO: This data structure is wrong in so many ways. Locking and copying the entire lists
// of pending and needed ACKs for every client every time some method wants information about
// this connection is a recipe for poor performance
@@ -259,12 +239,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
info.landThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate;
info.windThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate;
info.cloudThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate;
// info.taskThrottle = m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate + m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
info.taskThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate;
info.assetThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate;
info.textureThrottle = (int)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate;
info.totalThrottle = info.resendThrottle + info.landThrottle + info.windThrottle + info.cloudThrottle +
info.taskThrottle + info.assetThrottle + info.textureThrottle;
info.totalThrottle = (int)m_throttleCategory.DripRate;
return info;
}