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* Implementing some interfaces for aformentioned script engine. Ignore this.
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.OptionalModules.Scripting.ObjectModules
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{
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interface IObjectModule
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{
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void Add(EntityBase entity, Scene scene);
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void Start();
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void Stop();
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void Tick();
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string ClassName { get; }
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bool IsShared { get; }
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}
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}
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