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reorganizing namespaces to put all the Data stuff into it's own namespace
/ dir structure. This is coming in over a few changesets so consider trunk broken for the next 30 minutes as these get pulled together.
This commit is contained in:
257
OpenSim/Data/RegionProfileData.cs
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257
OpenSim/Data/RegionProfileData.cs
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using libsecondlife;
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using Nwc.XmlRpc;
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namespace OpenSim.Framework.Data
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{
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/// <summary>
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/// A class which contains information known to the grid server about a region
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/// </summary>
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public class RegionProfileData
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{
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/// <summary>
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/// The name of the region
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/// </summary>
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public string regionName = String.Empty;
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/// <summary>
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/// A 64-bit number combining map position into a (mostly) unique ID
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/// </summary>
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public ulong regionHandle;
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/// <summary>
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/// OGS/OpenSim Specific ID for a region
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/// </summary>
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public LLUUID UUID;
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/// <summary>
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/// Coordinates of the region
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/// </summary>
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public uint regionLocX;
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public uint regionLocY;
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public uint regionLocZ; // Reserved (round-robin, layers, etc)
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/// <summary>
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/// Authentication secrets
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/// </summary>
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/// <remarks>Not very secure, needs improvement.</remarks>
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public string regionSendKey = String.Empty;
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public string regionRecvKey = String.Empty;
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public string regionSecret = String.Empty;
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/// <summary>
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/// Whether the region is online
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/// </summary>
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public bool regionOnline;
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/// <summary>
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/// Information about the server that the region is currently hosted on
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/// </summary>
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public string serverIP = String.Empty;
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public uint serverPort;
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public string serverURI = String.Empty;
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public uint httpPort;
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public uint remotingPort;
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public string httpServerURI = String.Empty;
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/// <summary>
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/// Set of optional overrides. Can be used to create non-eulicidean spaces.
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/// </summary>
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public ulong regionNorthOverrideHandle;
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public ulong regionSouthOverrideHandle;
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public ulong regionEastOverrideHandle;
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public ulong regionWestOverrideHandle;
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/// <summary>
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/// Optional: URI Location of the region database
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/// </summary>
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/// <remarks>Used for floating sim pools where the region data is not nessecarily coupled to a specific server</remarks>
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public string regionDataURI = String.Empty;
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/// <summary>
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/// Region Asset Details
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/// </summary>
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public string regionAssetURI = String.Empty;
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public string regionAssetSendKey = String.Empty;
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public string regionAssetRecvKey = String.Empty;
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/// <summary>
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/// Region Userserver Details
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/// </summary>
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public string regionUserURI = String.Empty;
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public string regionUserSendKey = String.Empty;
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public string regionUserRecvKey = String.Empty;
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/// <summary>
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/// Region Map Texture Asset
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/// </summary>
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public LLUUID regionMapTextureID = new LLUUID("00000000-0000-1111-9999-000000000006");
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/// <summary>
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/// this particular mod to the file provides support within the spec for RegionProfileData for the
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/// owner_uuid for the region
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/// </summary>
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public LLUUID owner_uuid = LLUUID.Zero;
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/// <summary>
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/// OGS/OpenSim Specific original ID for a region after move/split
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/// </summary>
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public LLUUID originUUID;
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/// <summary>
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/// Get Sim profile data from grid server when in grid mode
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/// </summary>
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/// <param name="region_uuid"></param>
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/// <param name="gridserver_url"></param>
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/// <param name="?"></param>
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/// <returns></returns>
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public RegionProfileData RequestSimProfileData(LLUUID region_uuid, string gridserver_url,
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string gridserver_sendkey, string gridserver_recvkey)
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{
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Hashtable requestData = new Hashtable();
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requestData["region_uuid"] = region_uuid.UUID.ToString();
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requestData["authkey"] = gridserver_sendkey;
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ArrayList SendParams = new ArrayList();
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SendParams.Add(requestData);
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XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
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XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000);
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Hashtable responseData = (Hashtable) GridResp.Value;
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if (responseData.ContainsKey("error"))
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{
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return null;
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}
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RegionProfileData simData = new RegionProfileData();
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simData.regionLocX = Convert.ToUInt32((string) responseData["region_locx"]);
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simData.regionLocY = Convert.ToUInt32((string) responseData["region_locy"]);
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simData.regionHandle = Helpers.UIntsToLong((simData.regionLocX * Constants.RegionSize), (simData.regionLocY * Constants.RegionSize));
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simData.serverIP = (string) responseData["sim_ip"];
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simData.serverPort = Convert.ToUInt32((string) responseData["sim_port"]);
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simData.httpPort = Convert.ToUInt32((string) responseData["http_port"]);
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simData.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]);
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simData.serverURI = (string)responseData["server_uri"];
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simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
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simData.UUID = new LLUUID((string) responseData["region_UUID"]);
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simData.regionName = (string) responseData["region_name"];
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return simData;
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}
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/// <summary>
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/// Request sim profile information from a grid server
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/// </summary>
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/// <param name="region_handle"></param>
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/// <param name="gridserver_url"></param>
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/// <param name="gridserver_sendkey"></param>
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/// <param name="gridserver_recvkey"></param>
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/// <returns>The sim profile. Null if there was a request failure</returns>
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public static RegionProfileData RequestSimProfileData(ulong region_handle, string gridserver_url,
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string gridserver_sendkey, string gridserver_recvkey)
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{
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Hashtable requestData = new Hashtable();
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requestData["region_handle"] = region_handle.ToString();
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requestData["authkey"] = gridserver_sendkey;
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ArrayList SendParams = new ArrayList();
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SendParams.Add(requestData);
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XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
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XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000);
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Hashtable responseData = (Hashtable) GridResp.Value;
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if (responseData.ContainsKey("error"))
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{
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return null;
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}
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RegionProfileData simData = new RegionProfileData();
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simData.regionLocX = Convert.ToUInt32((string) responseData["region_locx"]);
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simData.regionLocY = Convert.ToUInt32((string) responseData["region_locy"]);
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simData.regionHandle = Helpers.UIntsToLong((simData.regionLocX * Constants.RegionSize), (simData.regionLocY * Constants.RegionSize));
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simData.serverIP = (string) responseData["sim_ip"];
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simData.serverPort = Convert.ToUInt32((string) responseData["sim_port"]);
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simData.httpPort = Convert.ToUInt32((string) responseData["http_port"]);
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simData.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]);
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simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
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simData.serverURI = (string)responseData["server_uri"];
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simData.UUID = new LLUUID((string) responseData["region_UUID"]);
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simData.regionName = (string) responseData["region_name"];
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return simData;
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}
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/// <summary>
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/// Request sim profile information from a grid server
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/// </summary>
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/// <param name="region_handle"></param>
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/// <param name="gridserver_url"></param>
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/// <param name="gridserver_sendkey"></param>
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/// <param name="gridserver_recvkey"></param>
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/// <returns>The sim profile. Null if there was a request failure</returns>
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public static RegionProfileData RequestSimProfileData(string regionName, string gridserver_url,
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string gridserver_sendkey, string gridserver_recvkey)
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{
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Hashtable requestData = new Hashtable();
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requestData["region_name_search"] = regionName;
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requestData["authkey"] = gridserver_sendkey;
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ArrayList SendParams = new ArrayList();
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SendParams.Add(requestData);
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XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
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XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000);
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Hashtable responseData = (Hashtable)GridResp.Value;
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if (responseData.ContainsKey("error"))
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{
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return null;
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}
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RegionProfileData simData = new RegionProfileData();
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simData.regionLocX = Convert.ToUInt32((string)responseData["region_locx"]);
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simData.regionLocY = Convert.ToUInt32((string)responseData["region_locy"]);
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simData.regionHandle = Helpers.UIntsToLong((simData.regionLocX * Constants.RegionSize), (simData.regionLocY * Constants.RegionSize));
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simData.serverIP = (string)responseData["sim_ip"];
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simData.serverPort = Convert.ToUInt32((string)responseData["sim_port"]);
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simData.httpPort = Convert.ToUInt32((string)responseData["http_port"]);
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simData.remotingPort = Convert.ToUInt32((string)responseData["remoting_port"]);
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simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
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simData.serverURI = (string)responseData["server_uri"];
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simData.UUID = new LLUUID((string)responseData["region_UUID"]);
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simData.regionName = (string)responseData["region_name"];
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return simData;
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}
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}
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}
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