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reorganizing namespaces to put all the Data stuff into it's own namespace
/ dir structure. This is coming in over a few changesets so consider trunk broken for the next 30 minutes as these get pulled together.
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29
OpenSim/Data/UserDataBase.cs
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29
OpenSim/Data/UserDataBase.cs
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using System.Collections.Generic;
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using libsecondlife;
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namespace OpenSim.Framework.Data
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{
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public abstract class UserDataBase : IUserData
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{
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public abstract UserProfileData GetUserByUUID(LLUUID user);
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public abstract UserProfileData GetUserByName(string fname, string lname);
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public abstract UserAgentData GetAgentByUUID(LLUUID user);
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public abstract UserAgentData GetAgentByName(string name);
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public abstract UserAgentData GetAgentByName(string fname, string lname);
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public abstract void StoreWebLoginKey(LLUUID agentID, LLUUID webLoginKey);
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public abstract void AddNewUserProfile(UserProfileData user);
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public abstract bool UpdateUserProfile(UserProfileData user);
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public abstract void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid);
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public abstract void AddNewUserAgent(UserAgentData agent);
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public abstract void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms);
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public abstract void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend);
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public abstract void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms);
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public abstract List<FriendListItem> GetUserFriendList(LLUUID friendlistowner);
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public abstract bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount);
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public abstract bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
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public abstract string GetVersion();
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public abstract string getName();
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public abstract void Initialise();
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public abstract List<OpenSim.Framework.AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query);
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}
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}
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